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Can I enchant a Shield's spikes separately from the Shield itself?
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<blockquote data-quote="reapersaurus" data-source="post: 207894" data-attributes="member: 1194"><p>Wow.</p><p></p><p>What the heck does it really matter about how "powerful" a +10/+10 shield would be because it only uses up one SLOT??!!</p><p></p><p>I understand the interesting rules-nature of this unique case, but do you really believe that a 300,000 g.p. shield-weapon that basically requires the wielder to be a high-level fighter (for all the feats) is an unbalancing scenario? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p>Second question:</p><p>Caliban, if you say that a shield-as-weapon can't have over +10 bonus, aren;t you ignoring the DMG tables?</p><p>They explicitly state and have prices for +1 thru +10 armor enhancments.</p><p>Then they have the table for +1 thru +10 weapon enhancements.</p><p>Then they have a weapon (a shield) that can have both types of enchantments.</p><p></p><p>You're opinion is that for no stated reason, a shield-as-weapon would have to STOP at +5 armor and +5 weapon enhancements in the tables?</p><p>That the rest of the table wouldn't apply, to this item different from all other items in the game?</p><p></p><p>Finally, isn;t there a flaw in this thinking, Caliban?</p><p>IF you are viewing the weapon and armor enhancements as being a "pool" (meaning both enhancements are counted for rules purposes), than why would you have to pay for the wasted +1 enhancement when you are putting the flaming weapon enhancement on a +1 shield of Bashing?</p><p></p><p>According to your (esteemed and respected) opinion, both enhancements are counted, so you should be able to plop the flaming enhancement on the +1 Bashing Shield for 1000 gp's, since it's <em>already a magic item with an effective +2 bonus.</em></p></blockquote><p></p>
[QUOTE="reapersaurus, post: 207894, member: 1194"] Wow. What the heck does it really matter about how "powerful" a +10/+10 shield would be because it only uses up one SLOT??!! I understand the interesting rules-nature of this unique case, but do you really believe that a 300,000 g.p. shield-weapon that basically requires the wielder to be a high-level fighter (for all the feats) is an unbalancing scenario? :( Second question: Caliban, if you say that a shield-as-weapon can't have over +10 bonus, aren;t you ignoring the DMG tables? They explicitly state and have prices for +1 thru +10 armor enhancments. Then they have the table for +1 thru +10 weapon enhancements. Then they have a weapon (a shield) that can have both types of enchantments. You're opinion is that for no stated reason, a shield-as-weapon would have to STOP at +5 armor and +5 weapon enhancements in the tables? That the rest of the table wouldn't apply, to this item different from all other items in the game? Finally, isn;t there a flaw in this thinking, Caliban? IF you are viewing the weapon and armor enhancements as being a "pool" (meaning both enhancements are counted for rules purposes), than why would you have to pay for the wasted +1 enhancement when you are putting the flaming weapon enhancement on a +1 shield of Bashing? According to your (esteemed and respected) opinion, both enhancements are counted, so you should be able to plop the flaming enhancement on the +1 Bashing Shield for 1000 gp's, since it's [i]already a magic item with an effective +2 bonus.[/i] [/QUOTE]
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Can I enchant a Shield's spikes separately from the Shield itself?
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