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Can I get a critique of my game?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6736085" data-attributes="member: 6775031"><p>Indeed, and any game designer must choose a side in this debate, as part of designing a game. The more you try to appeal to one side, the more you'll turn away the other side.</p><p></p><p>There are compromises, though. This model of NPC templates for different roles at different levels means that it takes a lot less work to create those NPC characters. My favorite method, used in GURPS and similar games, is to just give the PCs more points for their characters - the PCs are stronger and can easily defeat the NPCs because the PCs actually <em>are</em> stronger/faster/better as a measurable fact within the game world, rather than because PCs and NPCs are inherently different.</p><p></p><p>Traditional is normal, pretty much by definition. It's the baseline. It's the establishment, against which other games can conform or rebel. I could go on at length about how horrible FATE is, but that's really kind of off-topic, since the game currently under discussion is a traditional game rather than anything particularly radical or controversial.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6736085, member: 6775031"] Indeed, and any game designer must choose a side in this debate, as part of designing a game. The more you try to appeal to one side, the more you'll turn away the other side. There are compromises, though. This model of NPC templates for different roles at different levels means that it takes a lot less work to create those NPC characters. My favorite method, used in GURPS and similar games, is to just give the PCs more points for their characters - the PCs are stronger and can easily defeat the NPCs because the PCs actually [I]are[/I] stronger/faster/better as a measurable fact within the game world, rather than because PCs and NPCs are inherently different. Traditional is normal, pretty much by definition. It's the baseline. It's the establishment, against which other games can conform or rebel. I could go on at length about how horrible FATE is, but that's really kind of off-topic, since the game currently under discussion is a traditional game rather than anything particularly radical or controversial. [/QUOTE]
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Can I get a critique of my game?
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