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Can I get an opinion of GURPS?
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<blockquote data-quote="Broken Fang" data-source="post: 772497" data-attributes="member: 3172"><p>I also used to play all the time...for 10+ years...then moved and couldn't find a group. I agree with ByronD but we have never really had the min/max problem but is does exsist. Its really easy to house rule stats to minimize the chance of this and if you talk with your players it shouldn't be a problem.</p><p></p><p>PROS:</p><p>>HP don't increase and are not base on class</p><p>>No classes w/ the skills and advantages you can pretty much make anything</p><p>>Characters are not magic item dependent</p><p>>Gritty combat system w/ lots of options</p><p>-----in a WWII game people WILL be taking cover!</p><p></p><p>NEUTRAL:</p><p>>Magic system is not as high powered as D&D</p><p>>Uses points to cast spells, you don't have to memorize</p><p></p><p>CONS:</p><p>>Combat can take some time at higer point levels</p><p></p><p>Have fun!</p></blockquote><p></p>
[QUOTE="Broken Fang, post: 772497, member: 3172"] I also used to play all the time...for 10+ years...then moved and couldn't find a group. I agree with ByronD but we have never really had the min/max problem but is does exsist. Its really easy to house rule stats to minimize the chance of this and if you talk with your players it shouldn't be a problem. PROS: >HP don't increase and are not base on class >No classes w/ the skills and advantages you can pretty much make anything >Characters are not magic item dependent >Gritty combat system w/ lots of options -----in a WWII game people WILL be taking cover! NEUTRAL: >Magic system is not as high powered as D&D >Uses points to cast spells, you don't have to memorize CONS: >Combat can take some time at higer point levels Have fun! [/QUOTE]
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Can I get an opinion of GURPS?
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