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Can I get an opinion of GURPS?
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<blockquote data-quote="BryonD" data-source="post: 772848" data-attributes="member: 957"><p><strong></strong></p><p><strong></strong></p><p><strong>I think the "IME" is the most important part of this statement. From my end, I have experienced a lot more roleplaying and character devlopment in GURPS than in D&D. It may be easier to mathematically max/min in GURPS, but the difference between max and min is often much smaller than for D&D. A maxed out GURPS character can still be killed with one well placed sword swing (unless you are at very high point levels).</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Ehh, I disagree that it doesn't do Supers well. The main genres I played were a Supers/Cyberpunk blend and Fantasy. I can easily state that GURPS SUPERS can work GREAT. I also had a lot of fun with Fantasy, though I will agree with you that most of the actual supplements for fantasy are rather poor, well below GURPS normal standards. But with MAGIC and the CORE book, you can easily invent monsters and other foes to your hearts content and play a great game without ever buying anything else.</strong></p><p><strong></strong></p><p><strong></strong></p><p></p><p>Agree 100%. Even if you want less grit than GURPS tends to be, the source books can be great.</p></blockquote><p></p>
[QUOTE="BryonD, post: 772848, member: 957"] [B] I think the "IME" is the most important part of this statement. From my end, I have experienced a lot more roleplaying and character devlopment in GURPS than in D&D. It may be easier to mathematically max/min in GURPS, but the difference between max and min is often much smaller than for D&D. A maxed out GURPS character can still be killed with one well placed sword swing (unless you are at very high point levels). Ehh, I disagree that it doesn't do Supers well. The main genres I played were a Supers/Cyberpunk blend and Fantasy. I can easily state that GURPS SUPERS can work GREAT. I also had a lot of fun with Fantasy, though I will agree with you that most of the actual supplements for fantasy are rather poor, well below GURPS normal standards. But with MAGIC and the CORE book, you can easily invent monsters and other foes to your hearts content and play a great game without ever buying anything else. [/B] Agree 100%. Even if you want less grit than GURPS tends to be, the source books can be great. [/QUOTE]
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