Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Can I get an opinion of GURPS?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 775316" data-attributes="member: 4937"><p>On paper, it is a beautiful system.</p><p></p><p>In practice it has alot of serious problems, most of which have already been mentioned.</p><p></p><p>It doesn't scale well. No system scales perfectly (D20 for example), but GURPS becomes problamatic much sooner.</p><p></p><p>It is just good enough to provoke an infinite barrage of house rules, yet it has never been extensively revised. No attempt has ever been made to slow down the rules bloat and trim the fat; instead, it offers up a buffet of rules for everyone. The result is as horribly inelegant as 1st Ed. D&D at its worst, and is no where as simple of a system. I found I was spending dozens of hours rewriting and compiling rules. Equally as bad is the sourcebook nature of GURPS means that 'core' rules for your campaign can be scattered across an obscene amount of material. If you are the type that is borrowing feats/classes/rules from 20 third party publications for D20, then you have some idea of the problem. </p><p></p><p>For an example of a rules set that takes into account most of the problems that will eventually annoy you with GURPS, look up GULLIVER on a search engine. There you have a fix to most of the worst problems, but the ammount of time required to convert over to such a system entirely is prohibitive, plus you are left with a volumous tome of rule changes. </p><p></p><p>It's an old system and its really in need of a house cleaning in the same way D&D was before 3rd edition.</p><p></p><p>It takes a bit more effort to game master well. All that extra detail puts a have burden on the GM, who is forced to rely more heavily on extemporaneous decisions and plots. In effect, this reduces the utility of having such a detailed realistic system in the first place, because you have practically gone back to a system of GM fiat. </p><p></p><p>The game system is at its best in modern settings, but there it runs up against two big problems. The harsh reality of the lethality of modern weapons, and the tedium of dice rolling/resolution when a party is shooting two or three or more rounds/bursts per second. </p><p></p><p>Despite this, It would definately be my prefered system for say 16th to 21st century play, and would probably be my prefered system for most classic sci-fi settings. It makes for a decent Horror setting, which D&D struggles to achieve IMO. It could make for a decent fantasy setting under the right circumstances, but if you are going tradiational 'hack and slash' you are almost certainly better off with D20.</p><p></p><p>I like GURPS. There are alot of problems I have with D20 that GURPS doesn't have. But there are also alot of problems GURPS has that D20 doesn't.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 775316, member: 4937"] On paper, it is a beautiful system. In practice it has alot of serious problems, most of which have already been mentioned. It doesn't scale well. No system scales perfectly (D20 for example), but GURPS becomes problamatic much sooner. It is just good enough to provoke an infinite barrage of house rules, yet it has never been extensively revised. No attempt has ever been made to slow down the rules bloat and trim the fat; instead, it offers up a buffet of rules for everyone. The result is as horribly inelegant as 1st Ed. D&D at its worst, and is no where as simple of a system. I found I was spending dozens of hours rewriting and compiling rules. Equally as bad is the sourcebook nature of GURPS means that 'core' rules for your campaign can be scattered across an obscene amount of material. If you are the type that is borrowing feats/classes/rules from 20 third party publications for D20, then you have some idea of the problem. For an example of a rules set that takes into account most of the problems that will eventually annoy you with GURPS, look up GULLIVER on a search engine. There you have a fix to most of the worst problems, but the ammount of time required to convert over to such a system entirely is prohibitive, plus you are left with a volumous tome of rule changes. It's an old system and its really in need of a house cleaning in the same way D&D was before 3rd edition. It takes a bit more effort to game master well. All that extra detail puts a have burden on the GM, who is forced to rely more heavily on extemporaneous decisions and plots. In effect, this reduces the utility of having such a detailed realistic system in the first place, because you have practically gone back to a system of GM fiat. The game system is at its best in modern settings, but there it runs up against two big problems. The harsh reality of the lethality of modern weapons, and the tedium of dice rolling/resolution when a party is shooting two or three or more rounds/bursts per second. Despite this, It would definately be my prefered system for say 16th to 21st century play, and would probably be my prefered system for most classic sci-fi settings. It makes for a decent Horror setting, which D&D struggles to achieve IMO. It could make for a decent fantasy setting under the right circumstances, but if you are going tradiational 'hack and slash' you are almost certainly better off with D20. I like GURPS. There are alot of problems I have with D20 that GURPS doesn't have. But there are also alot of problems GURPS has that D20 doesn't. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Can I get an opinion of GURPS?
Top