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Can I have your balance opinions on DotF's Sacred Fist?
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<blockquote data-quote="mmu1" data-source="post: 356471" data-attributes="member: 319"><p>Eugh... Make that one more vote for the "ridiculously overpowered" - the Martial Artist, I mean. (sorry <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)</p><p></p><p>Compared to a fighter, he looses: On average, 1 hit point per level, and armor use.</p><p></p><p>He gains: One more good save, double the skill points per level, an excellent skill list, uncanny dodge, and access to new feats.</p><p></p><p>The loss of armor is not a valid argument, since he does get to add his WIS bonus to AC, gets a class bonus, can still use bracers of armor / have mage armor cast on him, and has a skill list that completely precludes the use of heavy armor anyway - it's a "limitation" that 90% of playes running this class would likely impose on themselves anyway, to a large degree, even if they had access to heavy armor.</p><p></p><p>The only real disadvantage here is the reliance on more stats - but that's a limitation that only works in specific circumstances (campaigns in which DM's are very restrictive with re-rolls or use a low-powered point-buy), and it's also based on the assumption that players will pick this class even if they don't have the requisite high stats to take full advantage of it. What happens when someone with good stats decides to play one?</p></blockquote><p></p>
[QUOTE="mmu1, post: 356471, member: 319"] Eugh... Make that one more vote for the "ridiculously overpowered" - the Martial Artist, I mean. (sorry ;)) Compared to a fighter, he looses: On average, 1 hit point per level, and armor use. He gains: One more good save, double the skill points per level, an excellent skill list, uncanny dodge, and access to new feats. The loss of armor is not a valid argument, since he does get to add his WIS bonus to AC, gets a class bonus, can still use bracers of armor / have mage armor cast on him, and has a skill list that completely precludes the use of heavy armor anyway - it's a "limitation" that 90% of playes running this class would likely impose on themselves anyway, to a large degree, even if they had access to heavy armor. The only real disadvantage here is the reliance on more stats - but that's a limitation that only works in specific circumstances (campaigns in which DM's are very restrictive with re-rolls or use a low-powered point-buy), and it's also based on the assumption that players will pick this class even if they don't have the requisite high stats to take full advantage of it. What happens when someone with good stats decides to play one? [/QUOTE]
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Can I have your balance opinions on DotF's Sacred Fist?
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