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Can I Ignore An Opponent?
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<blockquote data-quote="DonTadow" data-source="post: 2775872" data-attributes="member: 22622"><p>What WE are doing is interpreting the rules based on the context and how they interact with other rules, thus an interpreation. What you are trying to do is chop up the rules and discard parts of them in order to make your house rule mechanically feasable (which it isn't.) And I don't even think most of us have gotten on that part of this conversation. Your house rule is very broken. I've touched on it earlier that you are asking and begging for group arguments and abuse with this. YOu are also weakening sneak attack and flanking in general. You're also limiting the value of lesser opponents in battle. I know some of us have our disagreements with 3.5 but these guys weren't drinking and lolligagging when they balanced some of these rules. </p><p></p><p>Now, you are attempting to use the SRD arguement of flanking to justify your house rule. However, what you've done is broken up the rule into two phrases and attempted to make them operate separtely which they dont. Then you're trying to leave the ruling only at its mechanics so you can take advantage of it. </p><p></p><p>Flanking only occurs when you and a person whom is friendly towards you are threatening a square with melee weapons. Can another enemy threaten his comrades space... yes. Can he flank his comrade no why because he can not be friendly towards you and friendly towards him.</p><p></p><p>Now, thats all mechaincal stuff, ok, lets look at this logically. I know you enjoy throwing that little nod out of the window in hopes of power gaming your rule to unbalance a game, but go with me here. </p><p></p><p> Flanking is not just someone standing there and looking at an opponent while his buddy attacks. He his distracting the opponent by menacing him. By coordinating the attacks. In your example, the sheep is not friendly until he does an action that proves he is friendly, thus helping him attack in combat. A being does not have to be intelligent to flank, only provide enough of a melee distraction for the other person.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2775872, member: 22622"] What WE are doing is interpreting the rules based on the context and how they interact with other rules, thus an interpreation. What you are trying to do is chop up the rules and discard parts of them in order to make your house rule mechanically feasable (which it isn't.) And I don't even think most of us have gotten on that part of this conversation. Your house rule is very broken. I've touched on it earlier that you are asking and begging for group arguments and abuse with this. YOu are also weakening sneak attack and flanking in general. You're also limiting the value of lesser opponents in battle. I know some of us have our disagreements with 3.5 but these guys weren't drinking and lolligagging when they balanced some of these rules. Now, you are attempting to use the SRD arguement of flanking to justify your house rule. However, what you've done is broken up the rule into two phrases and attempted to make them operate separtely which they dont. Then you're trying to leave the ruling only at its mechanics so you can take advantage of it. Flanking only occurs when you and a person whom is friendly towards you are threatening a square with melee weapons. Can another enemy threaten his comrades space... yes. Can he flank his comrade no why because he can not be friendly towards you and friendly towards him. Now, thats all mechaincal stuff, ok, lets look at this logically. I know you enjoy throwing that little nod out of the window in hopes of power gaming your rule to unbalance a game, but go with me here. Flanking is not just someone standing there and looking at an opponent while his buddy attacks. He his distracting the opponent by menacing him. By coordinating the attacks. In your example, the sheep is not friendly until he does an action that proves he is friendly, thus helping him attack in combat. A being does not have to be intelligent to flank, only provide enough of a melee distraction for the other person. [/QUOTE]
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