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Community
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Can I make a really 'frilly' Wall of Force?
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<blockquote data-quote="Norfleet" data-source="post: 1166228" data-attributes="member: 11581"><p>The entire point of these spells *IS* to abuse them. What the hell would be the point of always using tools in predictable, orthodox ways? That'd just be too obvious. It's like entering a building through a door: It's predictable, obvious, and everyone expects it. That's why you surprise them by going in through a wall instead.</p><p></p><p>In my campaigns, players are ENCOURAGED to innovate and try stunts like this. As long as the trick is good, rather than simply stupid, I allow, encourage, and sometimes even require it. I happen to enjoy putting parties through situations which are completely unsurvivable by normal standards, and then seeing how, or if, they get it out of it. It's boring otherwise: Who wants to play through situations which are obviously intended to be won? Where's the challenge in that? No, true fun is when you use the tools at your disposal in ways that the DM never thought of it.</p><p></p><p>At the same time, however, I remove the spells which contain really stupid, well-publicized exploits. Players should think of nifty ways to use things, not silly ways.</p></blockquote><p></p>
[QUOTE="Norfleet, post: 1166228, member: 11581"] The entire point of these spells *IS* to abuse them. What the hell would be the point of always using tools in predictable, orthodox ways? That'd just be too obvious. It's like entering a building through a door: It's predictable, obvious, and everyone expects it. That's why you surprise them by going in through a wall instead. In my campaigns, players are ENCOURAGED to innovate and try stunts like this. As long as the trick is good, rather than simply stupid, I allow, encourage, and sometimes even require it. I happen to enjoy putting parties through situations which are completely unsurvivable by normal standards, and then seeing how, or if, they get it out of it. It's boring otherwise: Who wants to play through situations which are obviously intended to be won? Where's the challenge in that? No, true fun is when you use the tools at your disposal in ways that the DM never thought of it. At the same time, however, I remove the spells which contain really stupid, well-publicized exploits. Players should think of nifty ways to use things, not silly ways. [/QUOTE]
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Community
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Can I make a really 'frilly' Wall of Force?
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