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Can I Make My Games More Like Pirates of the Carribean?
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<blockquote data-quote="Hussar" data-source="post: 2939870" data-attributes="member: 22779"><p>One issue with a pirates campaign in particular is that DND rules blow chunks when it comes to ship to ship combat. I've got just about every ruleset out there and tried them all. None of them work worth a damn IMNSHO. DnD combat, when you get into the small hundreds of combatants that fight between two large ships, just doesn't work.</p><p></p><p>So, you have two choices. A. Do ship to ship combat cinematically a la Heroes of Battle. This isn't a bad choice IMO. Let's you focus entirely on the players and simply places everything else in the background. The downside of this is you are taking control of things from the players, particularly if they happen to be captaining the ship.</p><p></p><p>B. I've been toying with this idea, but I have yet to make it work. Convert ships to a single monster type. Let's call it Ship. Calculate out the hit dice and the like based on the number of crew and the size of the ship. Run the combat as two Ships fighting, rather than breaking it down into individual battles. I'm not sure if this would work or not.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2939870, member: 22779"] One issue with a pirates campaign in particular is that DND rules blow chunks when it comes to ship to ship combat. I've got just about every ruleset out there and tried them all. None of them work worth a damn IMNSHO. DnD combat, when you get into the small hundreds of combatants that fight between two large ships, just doesn't work. So, you have two choices. A. Do ship to ship combat cinematically a la Heroes of Battle. This isn't a bad choice IMO. Let's you focus entirely on the players and simply places everything else in the background. The downside of this is you are taking control of things from the players, particularly if they happen to be captaining the ship. B. I've been toying with this idea, but I have yet to make it work. Convert ships to a single monster type. Let's call it Ship. Calculate out the hit dice and the like based on the number of crew and the size of the ship. Run the combat as two Ships fighting, rather than breaking it down into individual battles. I'm not sure if this would work or not. [/QUOTE]
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