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Can I make up random stuff as a DM?
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<blockquote data-quote="Janx" data-source="post: 2085187" data-attributes="member: 8835"><p>Gez raises a good implementation point. Taken to the logical conclusion, a simple reversal on what the Detect Good is returning will yield results that shouldn't make sense to the paladin.</p><p></p><p>Now if the evil god were actively yanking his chain and plugging in fake results on the paladin's Detect Evil usages (basically, waiting for the right moment to trick the paladin). Then the evil god will be less likely to be detected by the good god (as tampering), and the paladin will be able to go longer in his quest agains mistaken evils.</p><p></p><p>You could also take this the other direction and do a drumhead type game. Go see the StarTrek TNG episode where some admiral sees conspiracies everywhere and is trying and accusing everybody. A recent Battlestar Galactica had a similar episode. As has SG:1.</p><p></p><p>Basically, have your paladin in an inquistor role (not like the spannish inquisition), where he is investigating one "minor" incident, which uncovers questionable activity by the PCs, which the paladin misconstrues as a greater conspiracy. The evil god could be goading this on, by pushing fake Detect Evil results onto the paladin at opportune times.</p><p></p><p>Thus, you take your "mistaken paladin" encounter to a role-playing encounter and not just an excuse to try to beat up the misguided paladin without killing him.</p><p></p><p>Janx</p></blockquote><p></p>
[QUOTE="Janx, post: 2085187, member: 8835"] Gez raises a good implementation point. Taken to the logical conclusion, a simple reversal on what the Detect Good is returning will yield results that shouldn't make sense to the paladin. Now if the evil god were actively yanking his chain and plugging in fake results on the paladin's Detect Evil usages (basically, waiting for the right moment to trick the paladin). Then the evil god will be less likely to be detected by the good god (as tampering), and the paladin will be able to go longer in his quest agains mistaken evils. You could also take this the other direction and do a drumhead type game. Go see the StarTrek TNG episode where some admiral sees conspiracies everywhere and is trying and accusing everybody. A recent Battlestar Galactica had a similar episode. As has SG:1. Basically, have your paladin in an inquistor role (not like the spannish inquisition), where he is investigating one "minor" incident, which uncovers questionable activity by the PCs, which the paladin misconstrues as a greater conspiracy. The evil god could be goading this on, by pushing fake Detect Evil results onto the paladin at opportune times. Thus, you take your "mistaken paladin" encounter to a role-playing encounter and not just an excuse to try to beat up the misguided paladin without killing him. Janx [/QUOTE]
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