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Community
General Tabletop Discussion
*Dungeons & Dragons
Can I take a second bonus action in place of my action during a round?
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<blockquote data-quote="CapnZapp" data-source="post: 7384846" data-attributes="member: 12731"><p>Generally, being able to spend your action on a bonus action would be balanced, since it's almost always (or "always always") a downgrade. </p><p></p><p>In combat, for instance - sure, spend your action to hex or mark an enemy and pay the huge cost of not actually attacking.</p><p></p><p>But that's not what the OP is fishing for...:</p><p></p><p></p><p></p><p>In this case, combat hasn't yet started, and so the value of your action is much lesser. </p><p></p><p>In this case it's clear that what the OP wants to do is to perform two rounds of buffing in just one round. </p><p></p><p>But (one of) the main idea(s) of having bonus actions is that you can only <strong>do one per round</strong>. This allows you to designate something you should only be able to do once per six seconds as a bonus action, even though you don't want to make it cost your real action.</p><p></p><p>So, my answer remains no, that's not allowed by the rules. And it's not that it makes sense either - what makes sense is that you're only supposed to pull off one "something extra" per round. The fact you don't have a use for your normal action is irrelevant. I suggest that each round you're not actively doing something with your action, what you're really doing is actively making a Perception check to look out for danger.</p><p></p><p>If you allow it as a house rule is another matter. Sure it allows better/faster buffing in these specific circumstances, but it's hardly broken or anything. But be aware having "an unspent action" is a <em>purely mechanical construct</em>, because in "reality" you <strong>never don't use</strong> your action - it's much better if you always are considered to spend your action on something, even if that is Dodge or Percept or something "passive".</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7384846, member: 12731"] Generally, being able to spend your action on a bonus action would be balanced, since it's almost always (or "always always") a downgrade. In combat, for instance - sure, spend your action to hex or mark an enemy and pay the huge cost of not actually attacking. But that's not what the OP is fishing for...: In this case, combat hasn't yet started, and so the value of your action is much lesser. In this case it's clear that what the OP wants to do is to perform two rounds of buffing in just one round. But (one of) the main idea(s) of having bonus actions is that you can only [B]do one per round[/B]. This allows you to designate something you should only be able to do once per six seconds as a bonus action, even though you don't want to make it cost your real action. So, my answer remains no, that's not allowed by the rules. And it's not that it makes sense either - what makes sense is that you're only supposed to pull off one "something extra" per round. The fact you don't have a use for your normal action is irrelevant. I suggest that each round you're not actively doing something with your action, what you're really doing is actively making a Perception check to look out for danger. If you allow it as a house rule is another matter. Sure it allows better/faster buffing in these specific circumstances, but it's hardly broken or anything. But be aware having "an unspent action" is a [I]purely mechanical construct[/I], because in "reality" you [B]never don't use[/B] your action - it's much better if you always are considered to spend your action on something, even if that is Dodge or Percept or something "passive". [/QUOTE]
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Can I take a second bonus action in place of my action during a round?
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