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Community
General Tabletop Discussion
*Dungeons & Dragons
Can I take a second bonus action in place of my action during a round?
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<blockquote data-quote="epithet" data-source="post: 7385749" data-attributes="member: 6796566"><p>There are two kinds of ability a character can use as a bonus action. One requires a specific thing to be done as an action, for example to use Two Weapon Fighting requires that you take the Attack Action. The other is just a thing that takes less than a full action, like granting Bardic Inspiration or casting <em>healing word</em>. The latter category might be thought of as a "swift action" by people who spent some time with Pathfinder. While I would generally limit those "swift actions" to once per turn each, I think it would foolish in the extreme to say that you couldn't use a "standard action" to perform a "swift action."</p><p></p><p>It is not unlike the "Interacting with Objects Around You" rule--you can interact with an object as part of your movement and action, but the rule specifies that you can also just do so as a action by itself. You don't need to run around in a circle swinging your sword in order to open the door.</p><p></p><p>Use common sense. Some folks will tell you that if there isn't a rule that specifically says you can do a thing, then you can't do that thing. I'm telling you that's a load of crap. Your job as DM includes providing coherent rulings for things that aren't specified in the rules, or even contemplated by the game designers. If you get hung up on silly things like whether the rules "allow" a character to use a full action to do something that specifies that it takes a shorter, faster bonus action, then you're gonna have a difficult time doing that job. By the way, the rules don't allow anything--they offer guidelines to the DM, who makes the ruling on whether a thing can be done and how hard it will be to do it.</p></blockquote><p></p>
[QUOTE="epithet, post: 7385749, member: 6796566"] There are two kinds of ability a character can use as a bonus action. One requires a specific thing to be done as an action, for example to use Two Weapon Fighting requires that you take the Attack Action. The other is just a thing that takes less than a full action, like granting Bardic Inspiration or casting [I]healing word[/I]. The latter category might be thought of as a "swift action" by people who spent some time with Pathfinder. While I would generally limit those "swift actions" to once per turn each, I think it would foolish in the extreme to say that you couldn't use a "standard action" to perform a "swift action." It is not unlike the "Interacting with Objects Around You" rule--you can interact with an object as part of your movement and action, but the rule specifies that you can also just do so as a action by itself. You don't need to run around in a circle swinging your sword in order to open the door. Use common sense. Some folks will tell you that if there isn't a rule that specifically says you can do a thing, then you can't do that thing. I'm telling you that's a load of crap. Your job as DM includes providing coherent rulings for things that aren't specified in the rules, or even contemplated by the game designers. If you get hung up on silly things like whether the rules "allow" a character to use a full action to do something that specifies that it takes a shorter, faster bonus action, then you're gonna have a difficult time doing that job. By the way, the rules don't allow anything--they offer guidelines to the DM, who makes the ruling on whether a thing can be done and how hard it will be to do it. [/QUOTE]
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Community
General Tabletop Discussion
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Can I take a second bonus action in place of my action during a round?
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