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General Tabletop Discussion
*Dungeons & Dragons
Can I use action surge in the middle of another action (between attacks when attacking with extra attack)?
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<blockquote data-quote="Irlo" data-source="post: 9259861" data-attributes="member: 7028372"><p>My answer: yes, you can!</p><p></p><p>Breaking down a character's turn into actions, bonus actions, reactions, and movement is the tool we use to facilitate orderly resolution of various events in the game. Like the initiative order itself, it's a system of sequential events and resolution of a combat encounter that is imagined to be non-sequential and often simultaneous. </p><p></p><p>Some actions represent characters' on-going activity. <em>Disengage</em> is not a thing that one does and stops doing -- it's evasive action that occurs throughout the turn. <em>Dodge</em> represents activity that continues throughout one's turn and beyond. <em>Attack</em> can represent multiple thrusts, feints, swings with a weapon even if it's resolved with only one attack roll. The a<em>ttack</em> action with <em>extra attack</em> or <em>multi-attack</em> in play is even more clearly not an indivisible uninterruptable activity.</p><p></p><p>A bonus action and the action granted by <em>action surge</em> are different mechanical implementations of similar in-game activities. No one in the game-world can tell the difference between a rogue's <em>cunning action disengage</em> and a fighter's <em>action surge disengage.</em></p><p></p><p>A rules interpretation that prohibits using <em>action surge</em> in the midst of an <em>attack</em> action (or any other action) wouldn't affect my game very much at all, only because it would rarely even come up. But when it did come up, it would make the turn resolution less immersive, more artificial. Aside from that, allowing it opens up some more interesting choices for the fighter, and that's a good thing.</p></blockquote><p></p>
[QUOTE="Irlo, post: 9259861, member: 7028372"] My answer: yes, you can! Breaking down a character's turn into actions, bonus actions, reactions, and movement is the tool we use to facilitate orderly resolution of various events in the game. Like the initiative order itself, it's a system of sequential events and resolution of a combat encounter that is imagined to be non-sequential and often simultaneous. Some actions represent characters' on-going activity. [I]Disengage[/I] is not a thing that one does and stops doing -- it's evasive action that occurs throughout the turn. [I]Dodge[/I] represents activity that continues throughout one's turn and beyond. [I]Attack[/I] can represent multiple thrusts, feints, swings with a weapon even if it's resolved with only one attack roll. The a[I]ttack[/I] action with [I]extra attack[/I] or [I]multi-attack[/I] in play is even more clearly not an indivisible uninterruptable activity. A bonus action and the action granted by [I]action surge[/I] are different mechanical implementations of similar in-game activities. No one in the game-world can tell the difference between a rogue's [I]cunning action disengage[/I] and a fighter's [I]action surge disengage.[/I] A rules interpretation that prohibits using [I]action surge[/I] in the midst of an [I]attack[/I] action (or any other action) wouldn't affect my game very much at all, only because it would rarely even come up. But when it did come up, it would make the turn resolution less immersive, more artificial. Aside from that, allowing it opens up some more interesting choices for the fighter, and that's a good thing. [/QUOTE]
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Can I use action surge in the middle of another action (between attacks when attacking with extra attack)?
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