D&D General Can I use your character for an NPC in my new market?

Algorithmancer

Commoner
I'm building out a city market for my world and need about 30 unique NPCs to make it feel alive. Random generators are fine, but I'd thought it might be fun to reach out to the group and populate it with some actual characters

If you're open to sharing give me a name, species, class, and one odd habit or defining detail. They'll be haggling, gossiping, and perhaps getting into a minor kerfuffle

Thanks!
 

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Philip LeMarchand
A young human toymaker known for his intricate mechanical designs, but he's fallen on hard times since nobody is willing to pay for his fancier creations. He's peddling small toys for children now, mostly made of wood with a couple of clever moving parts. He does have a few of his better pieces on display, and leaps at any opportunity to talk about them, but is quietly depressed that nobody will buy them because they're just too expensive. It's not that he's resentful that he has to sell wooden toys to children, but it makes him sad that nobody can see (or afford) the genius of his better pieces.
 

Nicondel (Nick) Riordan, a half elf with Arcane Trickster and Bladesinger wizard levels. He had a legitimate career in appraising magic items for auction, but used is as an opportunity to fence stolen goods and find deserving targets to rob and eventually had to flee to Sigil, which he also eventually had to flee after various heroic exploits there. He has a powerful magic shortsword he improvidently stole that works as a key to portals, but which he is cursed to be unable to ever have out of his reach by powers which only the very highest magic could possibly sever, and it's wanted by all manner of people for all manner of schemes.

I volunteer him because I myself have used him as an npc in multiple campaigns. Basically I roll him out whenever the party first reaches a major city after reaching a level where a brisk trade in low level, and perhaps a few high level, magic items seems appropriate. He, now fairly high level and retired from adventuring, has returned to his roots in auctioning off magic items and other rarities from across the multiverse. While his business is primarily geared towards auctioning off luxury goods to the very rich at swanky events, he is happy to welcome adventurers into his warehouse to buy and sell magic items. His prices and inventory are based on what he can sell to wealthy collectors at auction, so he might have a very low price for a practical but undesirable item but a steep price for something pretty or that has a compelling story. Of course sometimes he just had a successful auction and his stock of anything interesting is very low, when the appropriate to the campaign. Because he is inseperable from a macguffin sword which many powerful entities are hunting him across the multiverse for, his business may abruptly relocate to some distant reality on short notice. He typically has a low-class theives-cant infused manner of speaking, but code-switches abruptly into a well pracitced and refined luxury goods salesman persona when dealing with the monied.

He also, because the original character had expertise in Arcana and was a homebrew half-elf varient that got advantage on rolls identifying magical items, has such massive bonuses to identifying or figuring out the lore of a magic item that when I'm running him as an NPC I just consider it an autosuccess unless it's a very high DC. We leaned on him as an exposition character in that original campaign, and as an NPC he's had a long career stealing, fencing, appraising, and trading magic goods on multiple planes, so he is basically a walking DMG magic items section, and (despite or perhaps because of his one embarassing mistake with the shortsword) is handy at sniffing out curses as well. On the rare occasions he doesn't know something he is embarassed but always has the spells Identify and Legend Lore at the ready. He also may be knowledgable about local elites he has dealt with, and particularly what ones may be deserving of burglary.
 

Pompus Assintent was a PC of a friend back in 2e days. He was a minor lord from a far away place and been sent to this land by his father to more or less grow up. He quickly pissed away all his coin and retainers soon left so he needed to find work as a warrior, having been trained is all the latest fighting techniques and aspects of war he felt that it would be easy.

His large frame and good looks made it easy to find work, but his poor treatment of others made it hard to keep. Not that he was rude, on purpose. Having been raised in a lord's manor with servants and others who he found was supposed to do things like guard duty and gathering firewood. Hunting he could do- cleaning up the game and cooking it was for the servants, or at least the other members of the party. He generally comes across boorish and a snob.

He is well educated and can direct others even when it is not needed. He will surly point out something that looks heavy and you should go find some help. It will not occur to him to help though. He is knowledgeable of many rumors of local dungeons and some of the rumors may be actually true. Eventually he started to become more accepting of the commoners and learned to do some for himself. He still continued to dress in the latest and best he could afford though. He was fond of saying, "Just because I have to live like a commoner, doesn't mean I need to dress like one".
 

Brannick Tumbelglen - Gnome Blacksmith - Brannick refuses to make weapons unless he's personally failed to break them. His forge is littered with snapped blades, dented shields, and twisted armor pieces—each labeled with the method of attempted destruction (“Crushed by Hill Giant,” “Dropped into Tar Pits,” “Bitten by Basilisk”). Only once a prototype survives these trials does he deem it worthy of sale.

He’s infamous in smithing circles for holding back commissions until he’s “broken the soul of the steel and seen it still standing.” Want him tied to a dwarven clan feud or maybe serving as a mentor with unorthodox lessons? I can spin that thread further.
 

Thron Greenman, human druid (circle of the land, swamp). A former barrister who a decade ago fled his position when his criminal activity was discovered, escaping into the wilderness where he was taken in by a circle of druids. He eventually joined them, coming to the conclusion that his own corruption was a reflection of the corruption of so-called civilization. He has returned to his illegal activity, through coming to town a couple of times of year to sell "medicinal plants" that are actual addictive poisons meant to disrupt commerce hasten the collapse of civil society.

He appears as friendly, if a bit contemplative, and unknown to most, using his wildshape ability to scout for new marks/clients unnoticed as a stray dog/cat, rat, or bird.
 

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