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Can I use your character for an NPC in my new market?
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<blockquote data-quote="Celebrim" data-source="post: 9706404" data-attributes="member: 4937"><p>Some notes on the characters:</p><p></p><p>Class abbreviations are for 3rd edition. Com = Commoner, Exp = Expert, War = Warrior (not Warlock!). The rest are probably pretty easy to work out. I don't know what the proper way to stat these classes in another edition, but I would presume you could do them as custom stat blocks to capture the idea relatively skillful individuals but who are not necessarily skilled in combat. If I were making the characters they'd have lots of skills and feats that assist in ordinary life not spent fighting in a monster filled dungeon. Likewise, unless otherwise noted they'd be based on a stat block of around 13,12,11,10,9,8 with an extra 2-3 points of STR and CON for the burlier types that would do a lot of physical labor.</p><p></p><p>The characters I've created represent the sort of generic NPCs that I would populate as the denizens of a marketplace. I can create more. They are however not the sort of characters that I would expect PCs to heavily interact with, and they have almost no value after the gritty stage of the game is over (3rd level or higher). That's a whole different strata of merchant, one with physical shops, higher levels of security, and a more limited clientele. In fact, there are probably three or so different strata above the level of these "salt of the Earth" types that help keep the city running, each of which is in a large city as diverse as what I've given you. It wouldn't be hard to come up with ideas for two to three hundred "typical merchants". </p><p></p><p>Additionally to the named NPCS, daily there would be in the Market about 5d10 day laborers who would be hired by farm owners, construction crews, teamsters and so forth as manual labor in the early morning hours with diminishing numbers remaining over the course of the first few hours as they were either hired or gave up on being hired. While the market probably wouldn't be the traditional place to hire mercenaries looking for work (they would tend to have their own traditional gathering place near or in a friendly temple), there would be about 25% chance of finding 1d10 low level fighters hanging out looking for work as guards or soldiers (not facing off against anything uncanny!). There would also be 2d4 beggars of various sorts, and probably 3d6 urchins (children under 12, some caring for very young siblings) roaming the market square unattended and trying to avoid boredom. The city watch would regularly have 2d4 watchman in the market looking out for trouble, though up to 12 could be present in a few rounds if a commotion began (watch whistles, sounds of combat or destruction, cries for help, rioting ect.). The market folk, day laborers, thieves, buskers, and beggars are each a faction, and will tend to look out for their own if they can. If sorely pressed there are higher level characters representing each faction who would take an interest, and clerics friendly to each faction. Improvised mercenary groups equivalent to a low to mid-level adventuring party would be formed to deal with serious problems, and of course the watch and the city leadership will take notice of any disorder and discontent in the streets. However, I've also not provided characters for any of that.</p><p></p><p>In my homebrew, I would be using my own rules and the classes and races would probably differ. Some inspiration can be found here: <a href="https://www.enworld.org/threads/playing-like-celebrim-the-explorer-class.300112/" target="_blank">Playing Like Celebrim - The Explorer Class</a>, <a href="https://www.enworld.org/threads/playing-like-celebrim-npc-classes.479690/" target="_blank">Playing Like Celebrim - NPC Classes</a>.</p><p></p><p>For some very different sort of NPCs with a very different flavor than what you've provided me, see this thread: <a href="https://www.enworld.org/threads/what-do-the-pcs-find-in-a-city-of-the-jann.509229/" target="_blank">What do the PCs find in a City of the Jann?</a></p><p></p><p>If what I'm providing isn't suitable, more guidance on what you want could help me target your intentions better.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9706404, member: 4937"] Some notes on the characters: Class abbreviations are for 3rd edition. Com = Commoner, Exp = Expert, War = Warrior (not Warlock!). The rest are probably pretty easy to work out. I don't know what the proper way to stat these classes in another edition, but I would presume you could do them as custom stat blocks to capture the idea relatively skillful individuals but who are not necessarily skilled in combat. If I were making the characters they'd have lots of skills and feats that assist in ordinary life not spent fighting in a monster filled dungeon. Likewise, unless otherwise noted they'd be based on a stat block of around 13,12,11,10,9,8 with an extra 2-3 points of STR and CON for the burlier types that would do a lot of physical labor. The characters I've created represent the sort of generic NPCs that I would populate as the denizens of a marketplace. I can create more. They are however not the sort of characters that I would expect PCs to heavily interact with, and they have almost no value after the gritty stage of the game is over (3rd level or higher). That's a whole different strata of merchant, one with physical shops, higher levels of security, and a more limited clientele. In fact, there are probably three or so different strata above the level of these "salt of the Earth" types that help keep the city running, each of which is in a large city as diverse as what I've given you. It wouldn't be hard to come up with ideas for two to three hundred "typical merchants". Additionally to the named NPCS, daily there would be in the Market about 5d10 day laborers who would be hired by farm owners, construction crews, teamsters and so forth as manual labor in the early morning hours with diminishing numbers remaining over the course of the first few hours as they were either hired or gave up on being hired. While the market probably wouldn't be the traditional place to hire mercenaries looking for work (they would tend to have their own traditional gathering place near or in a friendly temple), there would be about 25% chance of finding 1d10 low level fighters hanging out looking for work as guards or soldiers (not facing off against anything uncanny!). There would also be 2d4 beggars of various sorts, and probably 3d6 urchins (children under 12, some caring for very young siblings) roaming the market square unattended and trying to avoid boredom. The city watch would regularly have 2d4 watchman in the market looking out for trouble, though up to 12 could be present in a few rounds if a commotion began (watch whistles, sounds of combat or destruction, cries for help, rioting ect.). The market folk, day laborers, thieves, buskers, and beggars are each a faction, and will tend to look out for their own if they can. If sorely pressed there are higher level characters representing each faction who would take an interest, and clerics friendly to each faction. Improvised mercenary groups equivalent to a low to mid-level adventuring party would be formed to deal with serious problems, and of course the watch and the city leadership will take notice of any disorder and discontent in the streets. However, I've also not provided characters for any of that. In my homebrew, I would be using my own rules and the classes and races would probably differ. Some inspiration can be found here: [URL="https://www.enworld.org/threads/playing-like-celebrim-the-explorer-class.300112/"]Playing Like Celebrim - The Explorer Class[/URL], [URL="https://www.enworld.org/threads/playing-like-celebrim-npc-classes.479690/"]Playing Like Celebrim - NPC Classes[/URL]. For some very different sort of NPCs with a very different flavor than what you've provided me, see this thread: [URL="https://www.enworld.org/threads/what-do-the-pcs-find-in-a-city-of-the-jann.509229/"]What do the PCs find in a City of the Jann?[/URL] If what I'm providing isn't suitable, more guidance on what you want could help me target your intentions better. [/QUOTE]
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