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Can I wear a symbol of death on my armor?
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<blockquote data-quote="Jack Simth" data-source="post: 4231698" data-attributes="member: 29252"><p>That is one choice of interpretation, yes.</p><p></p><p>Another is that, if it's already active, moving it so that its area includes an opponent means that the opponent is immune as long as the opponent remains in the area (similar to Antilife Shell). </p><p></p><p>Another is that any action that would trigger it doesn't when it's someone else defending themselves, and their intent is not so much to attack you as it is to keep you from hurting them.</p><p></p><p>It's the interpretation of the DM in question that matters, not a bunch of random people on the internet, I'm afraid.</p><p></p><p>Best bet for activation methods is generally for when someone attacks you, chaining to the invisibility definition for inclusiveness and simplicity. Then Permanencying it so that it doesn't run out.</p><p></p><p>Of course, as you can select any activation method, it's possible to create continuous fields. You need at least two, more is better. Both need permanency. Name them for simplicity. Symbol A's trigger is "when Symbol B is not active after Symbol B has been cast". Symbol B's trigger is "when A is not active". Alternately, you can just have them both activated "Always". They'll take 10 minute breaks every so often, of course, but as long as they've got the same caster level and you don't deliberately overlap the break timing, at least one will always be active (and you'll generally have two of them active). And the only reason to limit it to 2 is lack of available surface and the time to gather the XP to Permanency them. Put one on the Cleric's armor, another on the Cleric's shield, a third on the Rogue's armor, a fourth on the Fighter's armor ... and your DM will get very tired of rolling five Will saves for everyone that comes into range, and smite you.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 4231698, member: 29252"] That is one choice of interpretation, yes. Another is that, if it's already active, moving it so that its area includes an opponent means that the opponent is immune as long as the opponent remains in the area (similar to Antilife Shell). Another is that any action that would trigger it doesn't when it's someone else defending themselves, and their intent is not so much to attack you as it is to keep you from hurting them. It's the interpretation of the DM in question that matters, not a bunch of random people on the internet, I'm afraid. Best bet for activation methods is generally for when someone attacks you, chaining to the invisibility definition for inclusiveness and simplicity. Then Permanencying it so that it doesn't run out. Of course, as you can select any activation method, it's possible to create continuous fields. You need at least two, more is better. Both need permanency. Name them for simplicity. Symbol A's trigger is "when Symbol B is not active after Symbol B has been cast". Symbol B's trigger is "when A is not active". Alternately, you can just have them both activated "Always". They'll take 10 minute breaks every so often, of course, but as long as they've got the same caster level and you don't deliberately overlap the break timing, at least one will always be active (and you'll generally have two of them active). And the only reason to limit it to 2 is lack of available surface and the time to gather the XP to Permanency them. Put one on the Cleric's armor, another on the Cleric's shield, a third on the Rogue's armor, a fourth on the Fighter's armor ... and your DM will get very tired of rolling five Will saves for everyone that comes into range, and smite you. [/QUOTE]
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Can I wear a symbol of death on my armor?
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