Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Can Mirror Images Flank?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ouini" data-source="post: 319187" data-attributes="member: 3506"><p>IceBear,</p><p></p><p>I also think we share nearly the same view. And I can't truthfully say that if I played with rules-mongering munchkin min-maxers, I wouldn't completely disallow the tactic, soon before finding another group with which to play. In that scenerio (most scenerios), arguing with players would be as you described: more trouble than its worth.</p><p></p><p>I also let believable illusions flank until they're disbelieved. And I also would put severe limitations on Mirror Image flanking if I ever allowed it, an example being your idea of images that flank then are destroyed. Or making it a difficult, concentration-based, or time-consuming action to position the images. Or on a battle-board, make the player figure out how he's going to get the images into position, with the understanding that his only control over them is that he can make one stand still or draw one towards himself. There are myriad ways to limit the implementation and make it challenging, costly, or give it the potential for disaster.</p><p></p><p>Your example is a little complicated because the mage is trying to 'create' multiple flankers. I'd probably rule that the wizard would have had to spend a previous turn or two moving around the target trying to get the images into position (assuming the target stays in one spot). Then on his turn, if he had managed to get one or both images into place, and if the mage wanted to stay in his safe spot, he'd spend his action 'faux' attacking (bluffing) while concentrating to keep the images in place. If the enemy has since moved, or the mage fails one or more or his rolls, or some enemy already clobbered him or one or both of his flanker images, then one or both may not be viable flankers any more. Then the tactic could only be called a marginal victory, and would have wasted a few rounds of his time to boot.</p><p></p><p>On a battle board, if the player was willing to spend time on this type of problem (maybe working out a system with me where the mage player is the only one who knows who is who), I may let serendipity rule -- if an image is in a flanking position, let the mage try to keep it there and attacking.</p><p></p><p>And of course I'd take pointers and ideas from the group if they pointed out flaws, better strategems, or especially a simpler and more elegant method of implementation.</p><p>Whether on this forum or in my own game, though, I try to make decisions on rules based on gaming as I would like it played. To paraphrase Larry Kramer, "If you want to live in a world where you can use rules that make sense and trust your players, then trust your players and use rules that make sense, and you will live in that world." Others out there may like less GM/player antagonistic roleplaying, too, but they may not know to try it unless they see it themselves or read of it on a board.</p></blockquote><p></p>
[QUOTE="ouini, post: 319187, member: 3506"] IceBear, I also think we share nearly the same view. And I can't truthfully say that if I played with rules-mongering munchkin min-maxers, I wouldn't completely disallow the tactic, soon before finding another group with which to play. In that scenerio (most scenerios), arguing with players would be as you described: more trouble than its worth. I also let believable illusions flank until they're disbelieved. And I also would put severe limitations on Mirror Image flanking if I ever allowed it, an example being your idea of images that flank then are destroyed. Or making it a difficult, concentration-based, or time-consuming action to position the images. Or on a battle-board, make the player figure out how he's going to get the images into position, with the understanding that his only control over them is that he can make one stand still or draw one towards himself. There are myriad ways to limit the implementation and make it challenging, costly, or give it the potential for disaster. Your example is a little complicated because the mage is trying to 'create' multiple flankers. I'd probably rule that the wizard would have had to spend a previous turn or two moving around the target trying to get the images into position (assuming the target stays in one spot). Then on his turn, if he had managed to get one or both images into place, and if the mage wanted to stay in his safe spot, he'd spend his action 'faux' attacking (bluffing) while concentrating to keep the images in place. If the enemy has since moved, or the mage fails one or more or his rolls, or some enemy already clobbered him or one or both of his flanker images, then one or both may not be viable flankers any more. Then the tactic could only be called a marginal victory, and would have wasted a few rounds of his time to boot. On a battle board, if the player was willing to spend time on this type of problem (maybe working out a system with me where the mage player is the only one who knows who is who), I may let serendipity rule -- if an image is in a flanking position, let the mage try to keep it there and attacking. And of course I'd take pointers and ideas from the group if they pointed out flaws, better strategems, or especially a simpler and more elegant method of implementation. Whether on this forum or in my own game, though, I try to make decisions on rules based on gaming as I would like it played. To paraphrase Larry Kramer, "If you want to live in a world where you can use rules that make sense and trust your players, then trust your players and use rules that make sense, and you will live in that world." Others out there may like less GM/player antagonistic roleplaying, too, but they may not know to try it unless they see it themselves or read of it on a board. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Can Mirror Images Flank?
Top