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General Tabletop Discussion
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Can mundane classes have a resource which powers abilities?
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<blockquote data-quote="Minigiant" data-source="post: 6275908" data-attributes="member: 63508"><p>In 3.5, I had a custom gladiator class that gained EXCITEMENT as onlookers cheered or enemies were harmed. Then the gladiator could spend EXCITEMENT to get pumped and get pump or scare enemies. With enough EXCITEMENT, they can deal crazy damage and get huge bonuses to Will saves.</p><p></p><p><em>Grisly Critical: Starting at the 3rd level when a gladiator score a successful critical hit, he may spend EXECITEMENT to scare onlookers. If the gladiator spends 1 EXCITEMENT, an hostile onlooker must make a Will saving throw of be shaken. If the gladiator spends 5 EXCITEMENT, hostile onlookers are frightened instead. If the gladiator spends 10 EXCITEMENT, hostile onlookers are panicked instead.</em></p><p></p><p>In 4e, I made a duelist for my cousin. It had a Momentum resource that could be suspended to regain encounter powers if positive or allow for feints if negative (when negative attackers can choose to get bonus damage but get attacked it they use it and miss).</p><p></p><p>I could see both as acceptable to D&D fans if converted to their preferred game.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6275908, member: 63508"] In 3.5, I had a custom gladiator class that gained EXCITEMENT as onlookers cheered or enemies were harmed. Then the gladiator could spend EXCITEMENT to get pumped and get pump or scare enemies. With enough EXCITEMENT, they can deal crazy damage and get huge bonuses to Will saves. [I]Grisly Critical: Starting at the 3rd level when a gladiator score a successful critical hit, he may spend EXECITEMENT to scare onlookers. If the gladiator spends 1 EXCITEMENT, an hostile onlooker must make a Will saving throw of be shaken. If the gladiator spends 5 EXCITEMENT, hostile onlookers are frightened instead. If the gladiator spends 10 EXCITEMENT, hostile onlookers are panicked instead.[/I] In 4e, I made a duelist for my cousin. It had a Momentum resource that could be suspended to regain encounter powers if positive or allow for feints if negative (when negative attackers can choose to get bonus damage but get attacked it they use it and miss). I could see both as acceptable to D&D fans if converted to their preferred game. [/QUOTE]
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Can mundane classes have a resource which powers abilities?
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