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General Tabletop Discussion
*Dungeons & Dragons
Can mundane classes have a resource which powers abilities?
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<blockquote data-quote="steeldragons" data-source="post: 6275997" data-attributes="member: 92511"><p>I see this opinion a lot...and I just don't get it.</p><p></p><p>You're level 1. You get this.</p><p>You're level 2. Now you have this many.</p><p>You're level 3. Now you have this many.</p><p></p><p>I hardly see this as "new player repellent."</p><p></p><p>Tracking resources is part of playing the character in an rpg...or at least, specifically, D&D. No, no one wants to play "Actions & Accounting." If spellcasters have spells to keep track of...and non-casters have "Hero points" or "Stamina" or "Fatigue" to keep track of...that's really not so much. I'm no fan of endless "fiddly bits" and all for a simple, easily grasped framework.</p><p></p><p>But saying "You've gone up a level! <yay! woohoo! yay!> Roll more hit points. Increase your [whatever one rolls/adds] for your attacks. And bump up your [daily resources: be it spells or skill points or what have you] by X." or "When you use this [ability/power/spell/whatever] you have to deduct 1!" is not sooo difficult/offputting.</p><p> </p><p>I guess I'm just not a fan of the idea/trend that D&D needs to "dumb down" the game so much that you [the player] get everything you want [for your character], with no "work" (for the player), limits or consequences (for the character) for what you get. I don't know how/when it started...but I know I don't like it.</p><p></p><p></p><p></p><p>Ah! I see where the problem is...that school needs its funding cut. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> It's not a bad word for DMs to say "NO!" You (the player) have your character. You [should] know what your character is capable of...and "in-game", the character is [should be] aware of their own abilities and limits.</p><p></p><p>I'm all for players trying whatever they can come up with! (Is that the "say yes" school?) But when you've spent all of your spells, don't say to me "I cast..." Uh...No. Sorry. You don't. Why shouldn't the non-casters have similar systems of "extra special stuff" that they can't just keep doing all day?</p><p></p><p>They can have their things that they can do all day! This isn't a black/white all/nothing proposition. But a limited resource isn't going to make "record keeping" so onerously overbearing to the game.</p><p></p><p>Meeting the challenges of the game,<em> with what you've got</em>, is at the heart of game. It's kinda at the root of why there's a class-based system in the first place! I fight. You cast. She sneaks. He prays...have at it and good luck. Giving unlimited resources (which is simply no "resource" at all) removes or drastically lessens any concept of challenge...cuz you can just keep going/doing.</p><p></p><p>Yes, it's a playstyle thing/preference, I suppose. No "right" answer.</p><p></p><p>...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> Did I go off on a tangent?...I kinda feel like I went off on a tangent...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p></blockquote><p></p>
[QUOTE="steeldragons, post: 6275997, member: 92511"] I see this opinion a lot...and I just don't get it. You're level 1. You get this. You're level 2. Now you have this many. You're level 3. Now you have this many. I hardly see this as "new player repellent." Tracking resources is part of playing the character in an rpg...or at least, specifically, D&D. No, no one wants to play "Actions & Accounting." If spellcasters have spells to keep track of...and non-casters have "Hero points" or "Stamina" or "Fatigue" to keep track of...that's really not so much. I'm no fan of endless "fiddly bits" and all for a simple, easily grasped framework. But saying "You've gone up a level! <yay! woohoo! yay!> Roll more hit points. Increase your [whatever one rolls/adds] for your attacks. And bump up your [daily resources: be it spells or skill points or what have you] by X." or "When you use this [ability/power/spell/whatever] you have to deduct 1!" is not sooo difficult/offputting. I guess I'm just not a fan of the idea/trend that D&D needs to "dumb down" the game so much that you [the player] get everything you want [for your character], with no "work" (for the player), limits or consequences (for the character) for what you get. I don't know how/when it started...but I know I don't like it. Ah! I see where the problem is...that school needs its funding cut. :cool: It's not a bad word for DMs to say "NO!" You (the player) have your character. You [should] know what your character is capable of...and "in-game", the character is [should be] aware of their own abilities and limits. I'm all for players trying whatever they can come up with! (Is that the "say yes" school?) But when you've spent all of your spells, don't say to me "I cast..." Uh...No. Sorry. You don't. Why shouldn't the non-casters have similar systems of "extra special stuff" that they can't just keep doing all day? They can have their things that they can do all day! This isn't a black/white all/nothing proposition. But a limited resource isn't going to make "record keeping" so onerously overbearing to the game. Meeting the challenges of the game,[I] with what you've got[/I], is at the heart of game. It's kinda at the root of why there's a class-based system in the first place! I fight. You cast. She sneaks. He prays...have at it and good luck. Giving unlimited resources (which is simply no "resource" at all) removes or drastically lessens any concept of challenge...cuz you can just keep going/doing. Yes, it's a playstyle thing/preference, I suppose. No "right" answer. ...:confused: Did I go off on a tangent?...I kinda feel like I went off on a tangent...:confused: [/QUOTE]
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Can mundane classes have a resource which powers abilities?
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