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General Tabletop Discussion
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Can mundane classes have a resource which powers abilities?
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<blockquote data-quote="Jester David" data-source="post: 6276016" data-attributes="member: 37579"><p>In addition to the rage and grit, I think you could certainly have a "stamina" or "energy" resource. It could work. </p><p>Despite being a video game, Warcraft is a good example of this as you have rage that builds as you enter combat, so the longer you fight the more special moves unlock. And there's also energy, which is a set pool of 100, so you have to balance which powers you use, alternating between high energy moves and low energy moves. This contrasts with mana, which is used by all the spellcasters, and goes up with level (and tied to stats), so it plays very different than the martial classes.</p><p></p><p>The catch being, these resources don't have much of a history in the game. So adding them into an existing class would make the resource feel tacked-on, mechanics that exist for mechanic's sake or for the purpose of change. But they could be the centerpoint of a subclass or other variant, or as part of a new class.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6276016, member: 37579"] In addition to the rage and grit, I think you could certainly have a "stamina" or "energy" resource. It could work. Despite being a video game, Warcraft is a good example of this as you have rage that builds as you enter combat, so the longer you fight the more special moves unlock. And there's also energy, which is a set pool of 100, so you have to balance which powers you use, alternating between high energy moves and low energy moves. This contrasts with mana, which is used by all the spellcasters, and goes up with level (and tied to stats), so it plays very different than the martial classes. The catch being, these resources don't have much of a history in the game. So adding them into an existing class would make the resource feel tacked-on, mechanics that exist for mechanic's sake or for the purpose of change. But they could be the centerpoint of a subclass or other variant, or as part of a new class. [/QUOTE]
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Can mundane classes have a resource which powers abilities?
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