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General Tabletop Discussion
*Dungeons & Dragons
Can mundane classes have a resource which powers abilities?
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<blockquote data-quote="I'm A Banana" data-source="post: 6276080" data-attributes="member: 2067"><p>Sure, but the idea goes that mundane classes in D&D get more out of those actions than anyone else. A class that spends a token is spending that token to play catch-up to the "mundane" classes that do not spend tokens, and such a class does so typically in a way that's dramatically swingy, giving them big spikes and big troughs (which then becomes a problem when those tokens become too frequent). </p><p></p><p>So in regards to the OP's conjecture about if D&D can have such a thing, I would say that it is certainly possible, but not something that should a high priority for D&D per se. </p><p></p><p>If we were to add one on, it would be pretty blatant meta-game resource management, as it is in those games that the OP referenced, and so it doesn't so much matter what form it takes. Pick one. Pick seven. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> The fluff you might use (willpower, endurance, luck, etc.) isn't as great a consideration as the mechanical impact of that change, IMO. </p><p></p><p>Which, for me, means I'd prefer to see a system where you accrue these tokens over time, rather than start the day with them. Maybe every time you miss/fail, you get a token, get enough tokens, spend them on a big effect. Fluff it as "even when you miss, you gain some info about your target, how they move, how they dodge, what their armor is like, that allows you to prepare a more sophisticated way to exploit their defenses."</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6276080, member: 2067"] Sure, but the idea goes that mundane classes in D&D get more out of those actions than anyone else. A class that spends a token is spending that token to play catch-up to the "mundane" classes that do not spend tokens, and such a class does so typically in a way that's dramatically swingy, giving them big spikes and big troughs (which then becomes a problem when those tokens become too frequent). So in regards to the OP's conjecture about if D&D can have such a thing, I would say that it is certainly possible, but not something that should a high priority for D&D per se. If we were to add one on, it would be pretty blatant meta-game resource management, as it is in those games that the OP referenced, and so it doesn't so much matter what form it takes. Pick one. Pick seven. ;) The fluff you might use (willpower, endurance, luck, etc.) isn't as great a consideration as the mechanical impact of that change, IMO. Which, for me, means I'd prefer to see a system where you accrue these tokens over time, rather than start the day with them. Maybe every time you miss/fail, you get a token, get enough tokens, spend them on a big effect. Fluff it as "even when you miss, you gain some info about your target, how they move, how they dodge, what their armor is like, that allows you to prepare a more sophisticated way to exploit their defenses." [/QUOTE]
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Can mundane classes have a resource which powers abilities?
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