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Can mundane classes have a resource which powers abilities?
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<blockquote data-quote="Ahnehnois" data-source="post: 6276102" data-attributes="member: 17106"><p>I think what the barbarian teaches us is that there are basically three ways that these limitations can play out.</p><p></p><p>One, the barbarian uses all his rages for the day, and then when another situation arises that demands it, he can't rage. Doesn't matter if his entire family was just massacred in front of him Red Wedding style and his nemesis is standing in front of him, or if he's hanging on the edge of a cliff and needs the extra strength to pull himself up rather than fall to his death. He just isn't feeling it.</p><p></p><p>Two, the barbarian, concerned about using up his rages for the day, conserves them. Situations arise that might provoke his ire or provide a good opportunity for him to use his strength, but he holds back because he thinks he might need it more later. Because that's what playing a barbarian is all about: cautious planning and restraint!</p><p></p><p>Three, the barbarian has a large enough number of rages and faces a small enough number of challenges that he simply never runs out of rage, rendering the daily limitation a mechanical sham. It's the same problem as min/maxing flaws by taking ones that don't matter; the rage limitation is there on paper but in the game it doesn't matter.</p><p></p><p>***</p><p></p><p>IME, it's usually the third one. Generally, barbarian players would waste a feat on Extra Rage and then rarely fight more than one serious battle in a day. However, the second scenario also comes into play and it drives me nuts. Resource management encourages players to fear the unknown and conserve resources, which is exactly the opposite of the kind of heroic adventurer that I am looking for. Occasionally the first scenario arises, and the players complain about it, and they should.</p><p></p><p>All of which is why I simply took the daily limit off (and left the fatigue on). No need to do anything more than that.</p><p></p><p>***</p><p></p><p>Of course, all of these play differently with spellcasters. A cleric using his weapon and conserving his spells because he doesn't want to waste his god's favor on minutiae makes sense. It's called respect. A glasses-wearing academic conservatively managing his mystical powers because he is afraid of being caught without them makes sense.</p><p></p><p>A warrior should generally be trying as hard as he thinks he needs to in order to win the battle. Saving his skill, emotion, or luck for later doesn't make sense. Saving his stamina might, but stamina is already folded into an existing resource (hit points).</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6276102, member: 17106"] I think what the barbarian teaches us is that there are basically three ways that these limitations can play out. One, the barbarian uses all his rages for the day, and then when another situation arises that demands it, he can't rage. Doesn't matter if his entire family was just massacred in front of him Red Wedding style and his nemesis is standing in front of him, or if he's hanging on the edge of a cliff and needs the extra strength to pull himself up rather than fall to his death. He just isn't feeling it. Two, the barbarian, concerned about using up his rages for the day, conserves them. Situations arise that might provoke his ire or provide a good opportunity for him to use his strength, but he holds back because he thinks he might need it more later. Because that's what playing a barbarian is all about: cautious planning and restraint! Three, the barbarian has a large enough number of rages and faces a small enough number of challenges that he simply never runs out of rage, rendering the daily limitation a mechanical sham. It's the same problem as min/maxing flaws by taking ones that don't matter; the rage limitation is there on paper but in the game it doesn't matter. *** IME, it's usually the third one. Generally, barbarian players would waste a feat on Extra Rage and then rarely fight more than one serious battle in a day. However, the second scenario also comes into play and it drives me nuts. Resource management encourages players to fear the unknown and conserve resources, which is exactly the opposite of the kind of heroic adventurer that I am looking for. Occasionally the first scenario arises, and the players complain about it, and they should. All of which is why I simply took the daily limit off (and left the fatigue on). No need to do anything more than that. *** Of course, all of these play differently with spellcasters. A cleric using his weapon and conserving his spells because he doesn't want to waste his god's favor on minutiae makes sense. It's called respect. A glasses-wearing academic conservatively managing his mystical powers because he is afraid of being caught without them makes sense. A warrior should generally be trying as hard as he thinks he needs to in order to win the battle. Saving his skill, emotion, or luck for later doesn't make sense. Saving his stamina might, but stamina is already folded into an existing resource (hit points). [/QUOTE]
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Can mundane classes have a resource which powers abilities?
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