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General Tabletop Discussion
*Dungeons & Dragons
Can mundane classes have a resource which powers abilities?
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<blockquote data-quote="Neonchameleon" data-source="post: 6276120" data-attributes="member: 87792"><p>The answer is that of course mundane classes can and should have a resource that powers abilities. Stamina. If they don't have that they aren't mundane.</p><p></p><p></p><p></p><p>The above on the other hand is a complete re-write of history. D&D has been a superhero game at mid-high level ever since it was published. If you take the time to read the 1e AD&D PHB then the eighth level fighter is <em>quite literally</em> a superhero. It's what the level for fighters is called (and I believe was called this ever since the brown box). And then there are the consequences of hit points.</p><p></p><p>As for the idea that fighters were consistent performers, this too is a fabrication and complete failure to understand D&D. First the idea fighters had no resource management is a myth from start to finish. If they had no resource management and were as unlimited as was complained they would not have had hit points to worry about. Fighters pressing forward has been about risk/reward. Secondly you tracked ammo and encumberance for a good reason.</p><p></p><p>They were also distinctly underpowered - and Gygax is on record on these boards as saying that the seemingly overpowered fighter variants in <em>Unearthed Arcana </em>were for balance purposes. A fighter pre-UA was not significantly better at fighting than the Cleric. (Yes, swords were better than cleric weapons - and they scaled slightly faster).</p><p></p><p>So given that you are objecting to D&D being the way <em>it has always been</em>, are you going to withdraw your complaint? Why do you want D&D to look either like WFRP or Ars Magica rather than like D&D?</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6276120, member: 87792"] The answer is that of course mundane classes can and should have a resource that powers abilities. Stamina. If they don't have that they aren't mundane. The above on the other hand is a complete re-write of history. D&D has been a superhero game at mid-high level ever since it was published. If you take the time to read the 1e AD&D PHB then the eighth level fighter is [I]quite literally[/I] a superhero. It's what the level for fighters is called (and I believe was called this ever since the brown box). And then there are the consequences of hit points. As for the idea that fighters were consistent performers, this too is a fabrication and complete failure to understand D&D. First the idea fighters had no resource management is a myth from start to finish. If they had no resource management and were as unlimited as was complained they would not have had hit points to worry about. Fighters pressing forward has been about risk/reward. Secondly you tracked ammo and encumberance for a good reason. They were also distinctly underpowered - and Gygax is on record on these boards as saying that the seemingly overpowered fighter variants in [I]Unearthed Arcana [/I]were for balance purposes. A fighter pre-UA was not significantly better at fighting than the Cleric. (Yes, swords were better than cleric weapons - and they scaled slightly faster). So given that you are objecting to D&D being the way [I]it has always been[/I], are you going to withdraw your complaint? Why do you want D&D to look either like WFRP or Ars Magica rather than like D&D? [/QUOTE]
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