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General Tabletop Discussion
*Dungeons & Dragons
Can mundane classes have a resource which powers abilities?
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<blockquote data-quote="Ahnehnois" data-source="post: 6276379" data-attributes="member: 17106"><p>True. My observation has often (but not always) been that the fighter's turn is faster than the spellcaster's. To me, this would be a positive feature of the fighter that we would want to port over to the spellcaster.</p><p></p><p>Well, the thread's question comprised both of those. I think it's nonsense to have a fighter have some resource that no one else has discovered (or any nonmagical class to have this, for that matter). However, it's entirely possible to have him utilize existing system resources more effectively (like the action economy and hit points) or to expand the system to create new design space to do that (say, with a vp/wp split that allows us to play around with vp more than we could with hp). The same is true for any nonmagical class; exclusivity doesn't make sense and has gradually been dying off and should be killed off completely. We don't say that bards are the only people that can sing or that rogues are the only ones that can sneak, and so on and so forth.</p><p></p><p>Resources for magical classes are justifiable (in that your god will only indulge his petitioners' requests to a point, or that a wizard charges up with supernatural powers at the beginning of the day and gradually uses them up), though I think the way in which this has classically been implemented has not worked all that well.</p><p></p><p>Besides feats or skills or bonuses to some variant of the above. Yes, this is a problem. That's why the best fighter was the one that just got feats!</p><p></p><p>The next step would be to take all the other class abilities (sneak attack, bardic music, etc. etc.) and make them feats (or skills), make all the other classes look like the fighter, and focus their bonus feats within their classic sphere of influence. Then people wouldn't complain that the fighter is different.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6276379, member: 17106"] True. My observation has often (but not always) been that the fighter's turn is faster than the spellcaster's. To me, this would be a positive feature of the fighter that we would want to port over to the spellcaster. Well, the thread's question comprised both of those. I think it's nonsense to have a fighter have some resource that no one else has discovered (or any nonmagical class to have this, for that matter). However, it's entirely possible to have him utilize existing system resources more effectively (like the action economy and hit points) or to expand the system to create new design space to do that (say, with a vp/wp split that allows us to play around with vp more than we could with hp). The same is true for any nonmagical class; exclusivity doesn't make sense and has gradually been dying off and should be killed off completely. We don't say that bards are the only people that can sing or that rogues are the only ones that can sneak, and so on and so forth. Resources for magical classes are justifiable (in that your god will only indulge his petitioners' requests to a point, or that a wizard charges up with supernatural powers at the beginning of the day and gradually uses them up), though I think the way in which this has classically been implemented has not worked all that well. Besides feats or skills or bonuses to some variant of the above. Yes, this is a problem. That's why the best fighter was the one that just got feats! The next step would be to take all the other class abilities (sneak attack, bardic music, etc. etc.) and make them feats (or skills), make all the other classes look like the fighter, and focus their bonus feats within their classic sphere of influence. Then people wouldn't complain that the fighter is different. [/QUOTE]
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Can mundane classes have a resource which powers abilities?
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