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General Tabletop Discussion
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Can mundane classes have a resource which powers abilities?
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<blockquote data-quote="EnglishLanguage" data-source="post: 6276394" data-attributes="member: 6774827"><p>The problem has never been that the Fighter's "different".</p><p></p><p>The Fighter's problem's been is that it's completely generic to the point where it has no identity of it's own and, as you helpfully demonstrated, any unique feature it does get is taken away to be handed out to everyone else. "More feats, the class" is boring as hell, and my only experience with the "Feats: The Class" Fighter was 3.x, where the class was pretty garbage when you had Superman god-killing Wizards, Clerics who could fight in melee just as well as the Fighter while also bringing a spell list of useful buffs and heals, and the Druid who could Wildshape into a better Fighter at no penalty(and could cast spells as a better Fighter once he got Natural spell), summon a better Fighter, and got a free better Fighter as a class feature all at the same time.</p><p></p><p>This is why I liked the 4e Fighter. It gave it an identity as the tanky-man who locks down enemies and makes attempts to attack anyone but the Fighter a living hell, and didn't pass everything it had out to everyone else because everyone else already has their own neat things they get to do and stuck to it's gun on letting the Fighter have it's identity and unique mechanics that wasn't completely invalidated just because someone opened the PHB and decided "Oh hey, this class lets me turn into a T-Rex."</p></blockquote><p></p>
[QUOTE="EnglishLanguage, post: 6276394, member: 6774827"] The problem has never been that the Fighter's "different". The Fighter's problem's been is that it's completely generic to the point where it has no identity of it's own and, as you helpfully demonstrated, any unique feature it does get is taken away to be handed out to everyone else. "More feats, the class" is boring as hell, and my only experience with the "Feats: The Class" Fighter was 3.x, where the class was pretty garbage when you had Superman god-killing Wizards, Clerics who could fight in melee just as well as the Fighter while also bringing a spell list of useful buffs and heals, and the Druid who could Wildshape into a better Fighter at no penalty(and could cast spells as a better Fighter once he got Natural spell), summon a better Fighter, and got a free better Fighter as a class feature all at the same time. This is why I liked the 4e Fighter. It gave it an identity as the tanky-man who locks down enemies and makes attempts to attack anyone but the Fighter a living hell, and didn't pass everything it had out to everyone else because everyone else already has their own neat things they get to do and stuck to it's gun on letting the Fighter have it's identity and unique mechanics that wasn't completely invalidated just because someone opened the PHB and decided "Oh hey, this class lets me turn into a T-Rex." [/QUOTE]
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Can mundane classes have a resource which powers abilities?
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