Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Can mundane classes have a resource which powers abilities?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ahnehnois" data-source="post: 6276458" data-attributes="member: 17106"><p>I think you're confusing the one build that is usually best supported by the rules with the conceptual space the class is supposed to cover. The cleric, for example, has almost always had mechanical abilities representing some warrior priest, but in practice serves to cover a wide range of characters, some of whom don't even worship deities and many of whom never use weapons or armor. Likewise, rogues all have sneak attack, but many of them don't actually use it because they're more spies, scouts, or something else entirely; it's an odd mechanical artifact rather than a central defining feature.</p><p></p><p>This is true, but misleading. Where the other classes are broad is where they have mechanical subsystems that have been built around them, that they then tap into (skills and spells). Because the basic combat mechanics for D&D are too simple (AC vs attack, hp damage, and...well what else is there) there isn't enough design space to create the fighter abilities you crave.</p><p></p><p>And yet whenever a more robust health system is brought up, people start complaining of death spirals. Whenever AC is replaced with blocking and dodging, all the people who didn't care about tracking resources are suddenly concerned that these reactions take too long. Whenever a new combat action is proposed, people start complaining that it will be spammed constantly.</p><p></p><p>The problem is that while everything else has been innovated, the core combat mechanics of D&D are composed largely of sacred cows that even the 4e "reformers" didn't dare touch. Thus, the class that is built around them hasn't been innovated much either. It works as it is, but a fighter that leverages an injury system and reactions would definitely be better. (And it is, IME).</p><p></p><p>Cherry-picking spells is also kind of a problem, one simply fixed by giving them prerequisites like what feats have.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6276458, member: 17106"] I think you're confusing the one build that is usually best supported by the rules with the conceptual space the class is supposed to cover. The cleric, for example, has almost always had mechanical abilities representing some warrior priest, but in practice serves to cover a wide range of characters, some of whom don't even worship deities and many of whom never use weapons or armor. Likewise, rogues all have sneak attack, but many of them don't actually use it because they're more spies, scouts, or something else entirely; it's an odd mechanical artifact rather than a central defining feature. This is true, but misleading. Where the other classes are broad is where they have mechanical subsystems that have been built around them, that they then tap into (skills and spells). Because the basic combat mechanics for D&D are too simple (AC vs attack, hp damage, and...well what else is there) there isn't enough design space to create the fighter abilities you crave. And yet whenever a more robust health system is brought up, people start complaining of death spirals. Whenever AC is replaced with blocking and dodging, all the people who didn't care about tracking resources are suddenly concerned that these reactions take too long. Whenever a new combat action is proposed, people start complaining that it will be spammed constantly. The problem is that while everything else has been innovated, the core combat mechanics of D&D are composed largely of sacred cows that even the 4e "reformers" didn't dare touch. Thus, the class that is built around them hasn't been innovated much either. It works as it is, but a fighter that leverages an injury system and reactions would definitely be better. (And it is, IME). Cherry-picking spells is also kind of a problem, one simply fixed by giving them prerequisites like what feats have. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Can mundane classes have a resource which powers abilities?
Top