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General Tabletop Discussion
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Can mundane classes have a resource which powers abilities?
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<blockquote data-quote="Ahnehnois" data-source="post: 6276580" data-attributes="member: 17106"><p>Not true.</p><p></p><p>Certainly not at those low levels where the fighter class is still good and can't prestige yet. In the right playstyle those spellcasters might be able to catch up when the game hits double-digit levels, but assuming that you had to play the game from level 1 it's hard to say they're ever better choices.</p><p></p><p>It's just a question of traditional popularity. At level 1 and 2 the fighter is probably the most powerful class and the PHB, and perhaps even up to level 4. The problem is that at level 5 the casters start getting worthwhile spells and the fighter's chart is empty. At some point the fighter's dead levels will drag him down below the crowd; the only debate is where that point is.</p><p></p><p>Probably because two crappy fighters aren't as good as one good one.</p><p></p><p>Sure, all those short range spells that have saves to negate can occasionally be effective. However, dealing damage is still generally the best choice on average. Again, I don't think it's terribly controversial to say that Magic Missile is the best first level spell (along with CLW on the divine side) due to its reliable effectiveness.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6276580, member: 17106"] Not true. Certainly not at those low levels where the fighter class is still good and can't prestige yet. In the right playstyle those spellcasters might be able to catch up when the game hits double-digit levels, but assuming that you had to play the game from level 1 it's hard to say they're ever better choices. It's just a question of traditional popularity. At level 1 and 2 the fighter is probably the most powerful class and the PHB, and perhaps even up to level 4. The problem is that at level 5 the casters start getting worthwhile spells and the fighter's chart is empty. At some point the fighter's dead levels will drag him down below the crowd; the only debate is where that point is. Probably because two crappy fighters aren't as good as one good one. Sure, all those short range spells that have saves to negate can occasionally be effective. However, dealing damage is still generally the best choice on average. Again, I don't think it's terribly controversial to say that Magic Missile is the best first level spell (along with CLW on the divine side) due to its reliable effectiveness. [/QUOTE]
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Can mundane classes have a resource which powers abilities?
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