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Can mundane classes have a resource which powers abilities?
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<blockquote data-quote="Manbearcat" data-source="post: 6276690" data-attributes="member: 6696971"><p>If you truly want a martial combat system where PCs and players are as close to a 1:1 match with respect to experience and decision-making as possible, it all but demands that martial characters have an encounter-based, ablative resource scheme that fuels, and allows them to pace, their martial output (fundamental to aenerobic activity and energy expenditure) + an action resolution system predicated upon a suite of resources which can be activated by (in-fiction...with attendant mechanics) triggers that map to the Observe, Orient, Decide, Activate loop that martial actors make in real time.</p><p></p><p>Accepting your definition (for these purposes, lets go ahead and do so), anything less than the above is "dissociative" in the extreme...which is what you're advocating for. D&D's historical martial combat interface is so deeply abstract and so fundamentally removed from what truly happens, real time, in the minds and bodies of real martial actors, that on the spectrum of <process simulation ============ utter gibberish>, its definitely on the right side of the mid-point. It facilitates a contraction of table handling time and it minimizes mental overhead, but neither of those goals serve the interest of unifying the legitimate experience and processes of being a martial actor with the table experience of "dude with dice and character sheet." They are, in fact, antagonistic toward that end.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6276690, member: 6696971"] If you truly want a martial combat system where PCs and players are as close to a 1:1 match with respect to experience and decision-making as possible, it all but demands that martial characters have an encounter-based, ablative resource scheme that fuels, and allows them to pace, their martial output (fundamental to aenerobic activity and energy expenditure) + an action resolution system predicated upon a suite of resources which can be activated by (in-fiction...with attendant mechanics) triggers that map to the Observe, Orient, Decide, Activate loop that martial actors make in real time. Accepting your definition (for these purposes, lets go ahead and do so), anything less than the above is "dissociative" in the extreme...which is what you're advocating for. D&D's historical martial combat interface is so deeply abstract and so fundamentally removed from what truly happens, real time, in the minds and bodies of real martial actors, that on the spectrum of <process simulation ============ utter gibberish>, its definitely on the right side of the mid-point. It facilitates a contraction of table handling time and it minimizes mental overhead, but neither of those goals serve the interest of unifying the legitimate experience and processes of being a martial actor with the table experience of "dude with dice and character sheet." They are, in fact, antagonistic toward that end. [/QUOTE]
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Can mundane classes have a resource which powers abilities?
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