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General Tabletop Discussion
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Can mundane classes have a resource which powers abilities?
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<blockquote data-quote="Wulfgar76" data-source="post: 6276800" data-attributes="member: 61867"><p>I actually agree with you in principle. But please let's not go back to having non-casters being able to daze and stun whenever they want. Keeping debilitating status effects confined to the spell pen just saves so much time and misery for the DM. This isn't so much as a call for realism as it is a plea for mercy - mercy in the form monsters that get to do their thing and don't get immediately crippled by status effects by every character class, thus again turning combat into a tedious easymode grind.</p><p></p><p>If we are going to let Fighters blind, stun and behead things, lets keep it in the realm of improvised actions where the DM can adjudicate it on a case-by-case basis, prevent it from being spammed and disallow it on creatures he deems immune.</p><p></p><p>That said, 'beheading strike' as a high level fighter ability has merit.</p></blockquote><p></p>
[QUOTE="Wulfgar76, post: 6276800, member: 61867"] I actually agree with you in principle. But please let's not go back to having non-casters being able to daze and stun whenever they want. Keeping debilitating status effects confined to the spell pen just saves so much time and misery for the DM. This isn't so much as a call for realism as it is a plea for mercy - mercy in the form monsters that get to do their thing and don't get immediately crippled by status effects by every character class, thus again turning combat into a tedious easymode grind. If we are going to let Fighters blind, stun and behead things, lets keep it in the realm of improvised actions where the DM can adjudicate it on a case-by-case basis, prevent it from being spammed and disallow it on creatures he deems immune. That said, 'beheading strike' as a high level fighter ability has merit. [/QUOTE]
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Can mundane classes have a resource which powers abilities?
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