Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Can mundane classes have a resource which powers abilities?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ahnehnois" data-source="post: 6276832" data-attributes="member: 17106"><p>True, but usage limitations have never been an effective balancing tool, because their impact is too variable and too easily avoided.</p><p></p><p>Balance occurs through things like option paralysis (the spellcaster often has the most effective option but may not know what it is or be able to decide on it fast enough to use it effectively), the action economy (multiple attacks vs one spell), chance of actions success (overcoming AC and the occasional DR is generally easier than overcoming saves, resistances, immunities, various forms of disruption and countering, and the occasional SR), and defense (d4 HD and lack of armor). Occasionally powerful spells are balanced through things like casting time, expensive components, or XP (or, if you go back, nastier things like forced aging).</p><p></p><p>Given that most characters will have less than a minute of high-leverage actions during any given day of adventuring (rounds of combat or rounds where other threats that require immediate action are in play), limiting usage is really not effective. It does prevent a wizard with Disintegrate from drilling a hole through the world, for example, but that's not really what we're talking about.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6276832, member: 17106"] True, but usage limitations have never been an effective balancing tool, because their impact is too variable and too easily avoided. Balance occurs through things like option paralysis (the spellcaster often has the most effective option but may not know what it is or be able to decide on it fast enough to use it effectively), the action economy (multiple attacks vs one spell), chance of actions success (overcoming AC and the occasional DR is generally easier than overcoming saves, resistances, immunities, various forms of disruption and countering, and the occasional SR), and defense (d4 HD and lack of armor). Occasionally powerful spells are balanced through things like casting time, expensive components, or XP (or, if you go back, nastier things like forced aging). Given that most characters will have less than a minute of high-leverage actions during any given day of adventuring (rounds of combat or rounds where other threats that require immediate action are in play), limiting usage is really not effective. It does prevent a wizard with Disintegrate from drilling a hole through the world, for example, but that's not really what we're talking about. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Can mundane classes have a resource which powers abilities?
Top