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General Tabletop Discussion
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Can mundane classes have a resource which powers abilities?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6276925" data-attributes="member: 6775031"><p><em>Burning Hands</em> is a lousy spell, though. It's less damage than a single longsword attack from a competent fighter, and the save is trivial. Preparing a spell of it would be a waste of time and money. Evocation doesn't really pick up steam until character level 5, both because of <em>Fireball</em> finally having decent range, and five dice finally dealing reasonable damage. Of note, evocation is already better off in 5E, due to increased base spell damage and weaker monsters, but scrolls are harder to come by.</p><p></p><p>For reference, though: <a href="http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm" target="_blank">http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm</a></p><p><em>"The creator also needs a fairly quiet, comfortable, and well-lit place in which to work. Any place suitable for preparing spells is suitable for making items. Creating an item requires one day per 1,000 gp in the item’s base price, with a minimum of at least one day. Potions are an exception to this rule; they always take just one day to brew. The character must spend the gold and XP at the beginning of the construction process."</em></p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6276925, member: 6775031"] [I]Burning Hands[/I] is a lousy spell, though. It's less damage than a single longsword attack from a competent fighter, and the save is trivial. Preparing a spell of it would be a waste of time and money. Evocation doesn't really pick up steam until character level 5, both because of [I]Fireball[/I] finally having decent range, and five dice finally dealing reasonable damage. Of note, evocation is already better off in 5E, due to increased base spell damage and weaker monsters, but scrolls are harder to come by. For reference, though: [url]http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm[/url] [I]"The creator also needs a fairly quiet, comfortable, and well-lit place in which to work. Any place suitable for preparing spells is suitable for making items. Creating an item requires one day per 1,000 gp in the item’s base price, with a minimum of at least one day. Potions are an exception to this rule; they always take just one day to brew. The character must spend the gold and XP at the beginning of the construction process."[/I] [/QUOTE]
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Can mundane classes have a resource which powers abilities?
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