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General Tabletop Discussion
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Can mundane classes have a resource which powers abilities?
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<blockquote data-quote="Dausuul" data-source="post: 6276930" data-attributes="member: 58197"><p>You know, I think it's shortsighted to focus on "resources" for the fighter. D&D already focuses too much on resources as <em>the</em> limiting factor for abilities: Got an ability that's too powerful to allow use at will? Make it dependent on a limited resource which must be replenished. Too often, the designers seem to reach for that without even thinking about other possible limiting factors.</p><p></p><p>Here are just some of the ways you can limit ability usage:</p><p></p><p><span style="font-family: 'arial'"><strong>Briar Patch:</strong> You can only use the ability when an event occurs over which you have no direct control (e.g., an enemy takes a specified action).</span></p><p><span style="font-family: 'arial'"><strong>Assembly Required:</strong> You can only use the ability when an event occurs, but the event is one which you can cause to happen (e.g., a creature dies).</span></p><p><span style="font-family: 'arial'"><strong>Feeling Lucky:</strong> The ability does not always work, and there is an opportunity cost when it doesn't, maybe just the waste of your action for the round.</span></p><p><span style="font-family: 'arial'"><strong>Way of Pain:</strong> Use of the ability incurs some kind of penalty.</span></p><p><span style="font-family: 'arial'"><strong>Please Wait:</strong> The ability takes a significant amount of time to use, such that it can be interrupted.</span></p><p><span style="font-family: 'arial'"><strong>[X] in the Gas Tank:</strong> You have only a certain amount of gas in your tank. Once you burn it all, you have to refill somehow before you can use the ability again. Refilling is limited by some other factor, which is [X]. For example, if refilling your tank requires an event over which you have no direct control, it's Briar Patch in the Gas Tank.</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'">D&D relies overwhelmingly on Feeling Lucky (attacks, skill checks) and the Gas Tank (spells, per-day abilities, stuff that costs money) as its limiting factors. I'd like to see the others get a lot more play.</span></p></blockquote><p></p>
[QUOTE="Dausuul, post: 6276930, member: 58197"] You know, I think it's shortsighted to focus on "resources" for the fighter. D&D already focuses too much on resources as [i]the[/i] limiting factor for abilities: Got an ability that's too powerful to allow use at will? Make it dependent on a limited resource which must be replenished. Too often, the designers seem to reach for that without even thinking about other possible limiting factors. Here are just some of the ways you can limit ability usage: [FONT=arial][B]Briar Patch:[/B] You can only use the ability when an event occurs over which you have no direct control (e.g., an enemy takes a specified action).[/FONT] [FONT=arial][B]Assembly Required:[/B] You can only use the ability when an event occurs, but the event is one which you can cause to happen (e.g., a creature dies).[/FONT] [FONT=arial][B]Feeling Lucky:[/B] The ability does not always work, and there is an opportunity cost when it doesn't, maybe just the waste of your action for the round.[/FONT] [FONT=arial][B]Way of Pain:[/B] Use of the ability incurs some kind of penalty.[/FONT] [FONT=arial][B]Please Wait:[/B] The ability takes a significant amount of time to use, such that it can be interrupted.[/FONT] [FONT=arial][B][X] in the Gas Tank:[/B] You have only a certain amount of gas in your tank. Once you burn it all, you have to refill somehow before you can use the ability again. Refilling is limited by some other factor, which is [X]. For example, if refilling your tank requires an event over which you have no direct control, it's Briar Patch in the Gas Tank. D&D relies overwhelmingly on Feeling Lucky (attacks, skill checks) and the Gas Tank (spells, per-day abilities, stuff that costs money) as its limiting factors. I'd like to see the others get a lot more play.[/FONT] [/QUOTE]
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Can mundane classes have a resource which powers abilities?
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