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General Tabletop Discussion
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Can mundane classes have a resource which powers abilities?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 6278159" data-attributes="member: 710"><p>Let's say I want to do more than just charge. (I am not Obryn, however).</p><p></p><p>Let's say you tell me: </p><p>"Okay, don't charge, do something else. You could try disarm the enemy."</p><p>"How do I do that?"</p><p>1) </p><p>"Learn the martial maneuver "disarm". If you do that, you can charge once per encounter, and it's one of 3 possible maneuvers you can do per combat." </p><p>"But why can I do it only once?"</p><p>"Game Balance. We can imagine that once you tried that trick, the enemy is prepared."</p><p>"But what if the other enemy hasn't even seen me try, he's behnid cover after all."</p><p>"Abstraction. Maybe his comrade told him about it?"</p><p>"But they are headless monks, how do they talk?"</p><p>"Then charge, dang it!"</p><p></p><p>2) "Use the Maneuver "Disarm". Make an attack at -5, if you suceed, you disarm the enemy, instead of dealing damage." </p><p>"Uh, that's difficult, and I don't get anythnig if I fail. I think I'd rather charge."</p><p>"Well, you could take a character perk that allows you to negate the penalty."</p><p>"Okay, I take that perk. But wait, seems like it's really good idea to always first disarm my enemies, if they use weapons at all?</p><p>"Maybe. Why not. Oh, and there is another perk, if you take that, you can also deal damage on a succesful disarm"</p><p>"But then I am better off disarming every turn! That's almost like charging every turn! That sounds a bit repetitive."</p><p>"Oh, then charge and shut up!"</p><p></p><p>3) "Use the Maneuver Disarm". When you roll an odd number and hit, you can choose to not deal damage but instead disarm the enemy."</p><p>"But what if I want to try to disarm the enemy specifically now? Can I do somethnig about that?"</p><p>"Nope."</p><p>"But then I can't really play tactically, since I never know what my dice will come up. I don't like that!"</p><p>"Oh, shut up and charge!"</p><p></p><p></p><p></p><p>Every system has its flaws... You must min/max your game choice to get the most amount of features with the least amount of flaws that bother you.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 6278159, member: 710"] Let's say I want to do more than just charge. (I am not Obryn, however). Let's say you tell me: "Okay, don't charge, do something else. You could try disarm the enemy." "How do I do that?" 1) "Learn the martial maneuver "disarm". If you do that, you can charge once per encounter, and it's one of 3 possible maneuvers you can do per combat." "But why can I do it only once?" "Game Balance. We can imagine that once you tried that trick, the enemy is prepared." "But what if the other enemy hasn't even seen me try, he's behnid cover after all." "Abstraction. Maybe his comrade told him about it?" "But they are headless monks, how do they talk?" "Then charge, dang it!" 2) "Use the Maneuver "Disarm". Make an attack at -5, if you suceed, you disarm the enemy, instead of dealing damage." "Uh, that's difficult, and I don't get anythnig if I fail. I think I'd rather charge." "Well, you could take a character perk that allows you to negate the penalty." "Okay, I take that perk. But wait, seems like it's really good idea to always first disarm my enemies, if they use weapons at all? "Maybe. Why not. Oh, and there is another perk, if you take that, you can also deal damage on a succesful disarm" "But then I am better off disarming every turn! That's almost like charging every turn! That sounds a bit repetitive." "Oh, then charge and shut up!" 3) "Use the Maneuver Disarm". When you roll an odd number and hit, you can choose to not deal damage but instead disarm the enemy." "But what if I want to try to disarm the enemy specifically now? Can I do somethnig about that?" "Nope." "But then I can't really play tactically, since I never know what my dice will come up. I don't like that!" "Oh, shut up and charge!" Every system has its flaws... You must min/max your game choice to get the most amount of features with the least amount of flaws that bother you. [/QUOTE]
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Can mundane classes have a resource which powers abilities?
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