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General Tabletop Discussion
*Dungeons & Dragons
Can mundane classes have a resource which powers abilities?
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<blockquote data-quote="Ahnehnois" data-source="post: 6278492" data-attributes="member: 17106"><p>Frankly, that isn't a very imaginative response. After all, it's abundantly clear that power should not be infinite (the real controversy is the warlock and all that other at-will magic). Infinite power would be bad. So it has to be limited somehow, not for "balance" sake per se, but simply because there are no perpetual motion machines, not free lunches, and no endless reservoirs of magic.</p><p></p><p>As to why the powers that be would choose this <em>particular</em> method of limiting dissemination, it seems like simple rationing to me. The deities know how powerful you are, and they give their better followers more spells. Arcane magic is pretty much by definition mysterious, but in general I would think the explanation would be something along the lines of finite capacitance. A wizard can only store so much power in whatever extradimensional or mental space those memorized spell energies are sitting in. The better a wizard he is, the bigger that space.</p><p></p><p>It's a tad strained, but in a world where people are made out of flubber it really isn't that bad.</p><p></p><p>Nothing about your proposal here changes that however. You're simply rationalizing that if writing some weirdness off because "it's magic" doesn't make sense to you, other completely unrelated and nonmagical abilities should not have to make sense to someone else. Nothing gets explained.</p><p></p><p>Thankfully, it isn't. If anything, warrior characters who never get tired, get injured, and know all the moves in the book are D&D's tradition.</p><p></p><p>If we were going to kill some sacred cows and try to introduce some new genre specific conceits, I'd think we'd start with cutting the worst elements (spell slots and memorization, for example) not trying to copy them.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6278492, member: 17106"] Frankly, that isn't a very imaginative response. After all, it's abundantly clear that power should not be infinite (the real controversy is the warlock and all that other at-will magic). Infinite power would be bad. So it has to be limited somehow, not for "balance" sake per se, but simply because there are no perpetual motion machines, not free lunches, and no endless reservoirs of magic. As to why the powers that be would choose this [I]particular[/I] method of limiting dissemination, it seems like simple rationing to me. The deities know how powerful you are, and they give their better followers more spells. Arcane magic is pretty much by definition mysterious, but in general I would think the explanation would be something along the lines of finite capacitance. A wizard can only store so much power in whatever extradimensional or mental space those memorized spell energies are sitting in. The better a wizard he is, the bigger that space. It's a tad strained, but in a world where people are made out of flubber it really isn't that bad. Nothing about your proposal here changes that however. You're simply rationalizing that if writing some weirdness off because "it's magic" doesn't make sense to you, other completely unrelated and nonmagical abilities should not have to make sense to someone else. Nothing gets explained. Thankfully, it isn't. If anything, warrior characters who never get tired, get injured, and know all the moves in the book are D&D's tradition. If we were going to kill some sacred cows and try to introduce some new genre specific conceits, I'd think we'd start with cutting the worst elements (spell slots and memorization, for example) not trying to copy them. [/QUOTE]
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Can mundane classes have a resource which powers abilities?
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