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General Tabletop Discussion
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Can mundane classes have a resource which powers abilities?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6288499" data-attributes="member: 6775031"><p>Player knowledge of the d20 and mathematics <em>is</em> the character's knowledge of probability and all of the various random factors than can influence the course of the event being modeled. You know, going into the situation, that things might not go as planned and you might not perform as well as you usually do, or you could do much better.</p><p></p><p>If a character <em>knows</em> that she can funnel her positive energy from being a hero last week into a better performance in <em>this</em> basketball game... well, I guess you can make it associative if you really try, but you're really straining suspension of disbelief on that one. Don't expect that other players would be willing to follow you on that.</p><p></p><p>Which I suppose is really the end-goal of all of this dissociation talk, is that we're trying to reduce suspension of disbelief down to a manageable level. It's much easier to believe in a world with dragons and elves (as long as it's internally consistent) than it is to believe in a world with quantifiable narrative causality.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6288499, member: 6775031"] Player knowledge of the d20 and mathematics [I]is[/I] the character's knowledge of probability and all of the various random factors than can influence the course of the event being modeled. You know, going into the situation, that things might not go as planned and you might not perform as well as you usually do, or you could do much better. If a character [I]knows[/I] that she can funnel her positive energy from being a hero last week into a better performance in [I]this[/I] basketball game... well, I guess you can make it associative if you really try, but you're really straining suspension of disbelief on that one. Don't expect that other players would be willing to follow you on that. Which I suppose is really the end-goal of all of this dissociation talk, is that we're trying to reduce suspension of disbelief down to a manageable level. It's much easier to believe in a world with dragons and elves (as long as it's internally consistent) than it is to believe in a world with quantifiable narrative causality. [/QUOTE]
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Can mundane classes have a resource which powers abilities?
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