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General Tabletop Discussion
*Dungeons & Dragons
Can mundane classes have a resource which powers abilities?
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<blockquote data-quote="pemerton" data-source="post: 6288519" data-attributes="member: 42582"><p>I agree with Hussar's reply.</p><p></p><p>Adding to that: as a player, I know that I am sitting in someone's living room, picking up a die to roll it, doing maths etc. This is all knowledge that (ex hypothesi) is not an obstacle to willing suspension of disbelief. As I inhabit my character, I know that - say - if I go all-out I can probably feint these 5 orcs into a bad position in which I can cut them all down. So I - as my character - decide to go all-out. And back in the real world, much as I might pick up a die, do some arithmetic etc, I put a tick next to Come and Get It on my character sheet.</p><p></p><p>The claim that doing this thing purely as a player <em>must</em> be an obstacle to suspension of disbelief that is any different in kind to the obstacle posed by doing arithmetic is an empirical claim about human psychology. My own personal experience of gameplay gives me no reason to think that such a claim is true. In fact, with a well-designed character sheet which the player can easily review at a glance, and which has various available abilities individuated in an intuitive way (eg by scope of targeting and potency of effect), the cognitive experience of deciding how hard to draw on one's resources and push back against the enemy can <em>support</em> immersion in character, because this roughly correlates to the sorts of decisions the character is making. Likewise, looking at your PC sheet and seeing that the tank is empty correlates to the character's experience of feeling drained, of having given it his/her all and having nothing more left to give.</p><p></p><p>And going back to [MENTION=22779]Hussar[/MENTION]'s reply: the effect of random crits is that the player, when inhabiting the character, has no power to decide to put in more effort, to push harder. It is entirely random. For me, at least, this is undermining of verisimilitude because contrary to my own experiences of physical endeavour (admittedly not fighting, but running and cycling).</p></blockquote><p></p>
[QUOTE="pemerton, post: 6288519, member: 42582"] I agree with Hussar's reply. Adding to that: as a player, I know that I am sitting in someone's living room, picking up a die to roll it, doing maths etc. This is all knowledge that (ex hypothesi) is not an obstacle to willing suspension of disbelief. As I inhabit my character, I know that - say - if I go all-out I can probably feint these 5 orcs into a bad position in which I can cut them all down. So I - as my character - decide to go all-out. And back in the real world, much as I might pick up a die, do some arithmetic etc, I put a tick next to Come and Get It on my character sheet. The claim that doing this thing purely as a player [I]must[/I] be an obstacle to suspension of disbelief that is any different in kind to the obstacle posed by doing arithmetic is an empirical claim about human psychology. My own personal experience of gameplay gives me no reason to think that such a claim is true. In fact, with a well-designed character sheet which the player can easily review at a glance, and which has various available abilities individuated in an intuitive way (eg by scope of targeting and potency of effect), the cognitive experience of deciding how hard to draw on one's resources and push back against the enemy can [I]support[/I] immersion in character, because this roughly correlates to the sorts of decisions the character is making. Likewise, looking at your PC sheet and seeing that the tank is empty correlates to the character's experience of feeling drained, of having given it his/her all and having nothing more left to give. And going back to [MENTION=22779]Hussar[/MENTION]'s reply: the effect of random crits is that the player, when inhabiting the character, has no power to decide to put in more effort, to push harder. It is entirely random. For me, at least, this is undermining of verisimilitude because contrary to my own experiences of physical endeavour (admittedly not fighting, but running and cycling). [/QUOTE]
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Can mundane classes have a resource which powers abilities?
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