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General Tabletop Discussion
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Can mundane classes have a resource which powers abilities?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6288527" data-attributes="member: 6775031"><p>They are, at least to some extent. You can measure how many hits from a longsword it takes to drop someone, on average; it's a knowable quantity. You can measure, on average, how many crusades a knight must go on before her aim improves to the point where she can hit an archery target at twice the range she could when she set out. This is all objective information which exists within the world inhabited by the character. </p><p></p><p>Circumstances. A critical hit is supposed to be when you, in performing the best effort which you typically put forth, are presented with the perfect conflux of circumstances that let you exceed your normal limits.</p><p></p><p>Of course you always <em>want</em> to do your best, but you don't have control over external circumstances, so you take what you can get.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6288527, member: 6775031"] They are, at least to some extent. You can measure how many hits from a longsword it takes to drop someone, on average; it's a knowable quantity. You can measure, on average, how many crusades a knight must go on before her aim improves to the point where she can hit an archery target at twice the range she could when she set out. This is all objective information which exists within the world inhabited by the character. Circumstances. A critical hit is supposed to be when you, in performing the best effort which you typically put forth, are presented with the perfect conflux of circumstances that let you exceed your normal limits. Of course you always [I]want[/I] to do your best, but you don't have control over external circumstances, so you take what you can get. [/QUOTE]
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Can mundane classes have a resource which powers abilities?
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