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General Tabletop Discussion
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Can mundane classes have a resource which powers abilities?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6288793" data-attributes="member: 6775031"><p>I want the game to be <em>internally consistent</em>. Internal consistency is much more important than verisimilitude.</p><p></p><p>You present a degenerate case that doesn't actually show up during gameplay. The rules, being finite in quantity, are mostly designed to cover the situations that are most likely to occur. They could add a rule - say, any attack against an unarmored target is automatically a critical hit - but it's something that would come up maybe <em>once</em> over the course of a campaign. Would it be worth adding that rule? It's debatable.</p><p></p><p>Even then, the unarmored warrior who <em>can</em> take twenty crossbow bolts without slowing down is <em>still</em> within genre, though it tends to show up in more high-fantasy works. Keep in mind that, by the time you get a character with that many hit points, you have clerics who are <em>literally</em> returning the dead to life, as a matter of scope for how ridiculous your world is.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6288793, member: 6775031"] I want the game to be [I]internally consistent[/I]. Internal consistency is much more important than verisimilitude. You present a degenerate case that doesn't actually show up during gameplay. The rules, being finite in quantity, are mostly designed to cover the situations that are most likely to occur. They could add a rule - say, any attack against an unarmored target is automatically a critical hit - but it's something that would come up maybe [I]once[/I] over the course of a campaign. Would it be worth adding that rule? It's debatable. Even then, the unarmored warrior who [I]can[/I] take twenty crossbow bolts without slowing down is [I]still[/I] within genre, though it tends to show up in more high-fantasy works. Keep in mind that, by the time you get a character with that many hit points, you have clerics who are [I]literally[/I] returning the dead to life, as a matter of scope for how ridiculous your world is. [/QUOTE]
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Can mundane classes have a resource which powers abilities?
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