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General Tabletop Discussion
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Can mundane classes have a resource which powers abilities?
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<blockquote data-quote="Neonchameleon" data-source="post: 6288867" data-attributes="member: 87792"><p>Fate Points are generic and disassociated - but they are gained and spent through aspects. What Fate Points are varies from character to character and is seen through their aspects. For a vampire it might be blood - while for a normal human it might be willpower. Or just confidence and luck in some abstract mix. You associate however much you as a player think you need to.</p><p></p><p>The using the Fate Points before or after the check has been made is the difference between <a href="http://big-model.info/wiki/Fortune-in-the-middle" target="_blank">Fortune in the Middle</a> and Fortune at the End. In a Fortune In The Middle model you can see things going wrong while the pattern is still unfolding. Fortune In The Middle makes very little sense for a single gunshot, but in the case of a social interaction or even a six second combat round you can see things veering off course and you putting your foot in it before you've entirely failed the seduction or been disarmed. And the choice to reroll is "I don't like the way this is going - I'm going to try to dig myself out of the hole." You can only do it by invoking an aspect, which means that you need to declare <em>how</em> you are changing your approach to take advantage of something already present in the scene or some aspect of yourself .</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6288867, member: 87792"] Fate Points are generic and disassociated - but they are gained and spent through aspects. What Fate Points are varies from character to character and is seen through their aspects. For a vampire it might be blood - while for a normal human it might be willpower. Or just confidence and luck in some abstract mix. You associate however much you as a player think you need to. The using the Fate Points before or after the check has been made is the difference between [URL="http://big-model.info/wiki/Fortune-in-the-middle"]Fortune in the Middle[/URL] and Fortune at the End. In a Fortune In The Middle model you can see things going wrong while the pattern is still unfolding. Fortune In The Middle makes very little sense for a single gunshot, but in the case of a social interaction or even a six second combat round you can see things veering off course and you putting your foot in it before you've entirely failed the seduction or been disarmed. And the choice to reroll is "I don't like the way this is going - I'm going to try to dig myself out of the hole." You can only do it by invoking an aspect, which means that you need to declare [I]how[/I] you are changing your approach to take advantage of something already present in the scene or some aspect of yourself . [/QUOTE]
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Can mundane classes have a resource which powers abilities?
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