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General Tabletop Discussion
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Can mundane classes have a resource which powers abilities?
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<blockquote data-quote="Neonchameleon" data-source="post: 6288900" data-attributes="member: 87792"><p>And here I'm going to say that the only RPGs I'm aware of that fit the actual definition of associated are Apocalypse World and its children. Every single game with a skill system falls into the Hockey Button Sludge trap somewhere or another. Apocalypse World starts off with freeform roleplay and uses the mechanics largely for worldbuilding and conflict resolution.</p><p></p><p>Interestingly Apocalypse World has two different moves you use to shoot people. <em>Go Aggro</em> and <em>Seize By Force</em>. And which one you use depends on what you are trying to do - when you Go Aggro on someone you are using the approach that a weapon is a device for making someone change their mind. Covering fire is Going Aggro, as is trying to drive them back or persuade them to surrender. If you are taking the extra second to aim in order to line up the shot and ensure they die that's <em>Seizing by Force</em>. As is any other time where you don't really care if you get shot in retaliation or are boxed in with no cover and have to come out fighting. Seize is, understandably, the more dangerous move. But it's dangerous both to you and the enemy while most people try to keep their heads down and take potshots. That's an associated system; rather than rolling simply based on your gun skill you are rolling based on what you are trying to do with the gun. Information you have - and information that is very relevant to what you are actually doing.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6288900, member: 87792"] And here I'm going to say that the only RPGs I'm aware of that fit the actual definition of associated are Apocalypse World and its children. Every single game with a skill system falls into the Hockey Button Sludge trap somewhere or another. Apocalypse World starts off with freeform roleplay and uses the mechanics largely for worldbuilding and conflict resolution. Interestingly Apocalypse World has two different moves you use to shoot people. [I]Go Aggro[/I] and [I]Seize By Force[/I]. And which one you use depends on what you are trying to do - when you Go Aggro on someone you are using the approach that a weapon is a device for making someone change their mind. Covering fire is Going Aggro, as is trying to drive them back or persuade them to surrender. If you are taking the extra second to aim in order to line up the shot and ensure they die that's [I]Seizing by Force[/I]. As is any other time where you don't really care if you get shot in retaliation or are boxed in with no cover and have to come out fighting. Seize is, understandably, the more dangerous move. But it's dangerous both to you and the enemy while most people try to keep their heads down and take potshots. That's an associated system; rather than rolling simply based on your gun skill you are rolling based on what you are trying to do with the gun. Information you have - and information that is very relevant to what you are actually doing. [/QUOTE]
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Can mundane classes have a resource which powers abilities?
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