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Can mundane classes have a resource which powers abilities?
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<blockquote data-quote="Manbearcat" data-source="post: 6288968" data-attributes="member: 6696971"><p>Yup. That is precisely what I'm trying to get at, specifically with "breaking things into localised problems". All martial decisions (and subsequent actions) are oriented toward the successful resolution of those localised problems. As soon as the abstraction smooths over all (or most all) of the component parts that are the signal of those localised problems, you've lost all the information relevant to the kinds of decisions that martial actors undertake. Once that is done, you've confirmed that the player and martial actor can't possibly be making the same decisions (and then, naturally, they aren't making the same kinds of decisions <em>for the same reasons</em>).</p><p></p><p>I also agree on the Apocalypse World engine and that 4e, while not localised enough, has a decent swath of the components of the OODA loop for a reasonable approximation (the much decried encounter power, rather than being absurd. especially fits the bill). More importantly, both of those engines do a great job at emulating the tropes of genre fiction and creating dynamic decision-points for players and dynamic outcomes within play (both with a pretty basic chassis).</p><p></p><p>I've seen dissociative mean all manner of things. If the thesis hangs on players and martial actors making the same kinds of decisions for the same reasons then it is utterly lost (and can only have been contrived by someone with little to no actual experience as a martial actor).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6288968, member: 6696971"] Yup. That is precisely what I'm trying to get at, specifically with "breaking things into localised problems". All martial decisions (and subsequent actions) are oriented toward the successful resolution of those localised problems. As soon as the abstraction smooths over all (or most all) of the component parts that are the signal of those localised problems, you've lost all the information relevant to the kinds of decisions that martial actors undertake. Once that is done, you've confirmed that the player and martial actor can't possibly be making the same decisions (and then, naturally, they aren't making the same kinds of decisions [I]for the same reasons[/I]). I also agree on the Apocalypse World engine and that 4e, while not localised enough, has a decent swath of the components of the OODA loop for a reasonable approximation (the much decried encounter power, rather than being absurd. especially fits the bill). More importantly, both of those engines do a great job at emulating the tropes of genre fiction and creating dynamic decision-points for players and dynamic outcomes within play (both with a pretty basic chassis). I've seen dissociative mean all manner of things. If the thesis hangs on players and martial actors making the same kinds of decisions for the same reasons then it is utterly lost (and can only have been contrived by someone with little to no actual experience as a martial actor). [/QUOTE]
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Can mundane classes have a resource which powers abilities?
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