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Can mundane classes have a resource which powers abilities?
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<blockquote data-quote="Neonchameleon" data-source="post: 6289050" data-attributes="member: 87792"><p>We all have bad days <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>And yet you have problems with the old FASERIP Karma system. Which represents how a character is doing, how lucky, how confident, and how relaxed. Karma is a much closer representation than skill rolls.</p><p></p><p></p><p></p><p>Like how many hit points they have? As [MENTION=42582]pemerton[/MENTION] has pointed out you do not have anything resembling knowledge of hit points in the real world. You play D&D in such a way that hit points are an objective quantity and do it by playing in an artificial world that follows the rules. First, this is ... unusual and against the intent of Gygax (not that that's definitive).</p><p></p><p></p><p></p><p><strong>Maggie: </strong>You can’t just make somebody do what you want them to do.</p><p></p><p> <strong>Eliot: </strong>Whoa! [<em>Everyone starts chuckling.</em>] What?</p><p></p><p> <strong>Hardison: </strong>T-That’s what we do. I mean…</p><p></p><p> <strong>Parker </strong><em>[petting Maggie's head]</em><strong>: </strong>You’re adorable.</p><p>- Leverage, The Second David Job</p><p></p><p>What I call it is actual competence. Or possibly competence porn.</p><p></p><p></p><p></p><p></p><p>No it isn't. Not unless you set up a distinctly odd universe to make it so. You play in a universe where the best armour is made from ground up high level warriors. Most people do not. Gygax called playing things the way you do ridiculous.</p><p></p><p></p><p></p><p>The ethics board disapproves. The dice gods merely laugh at your science.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6289050, member: 87792"] We all have bad days :) And yet you have problems with the old FASERIP Karma system. Which represents how a character is doing, how lucky, how confident, and how relaxed. Karma is a much closer representation than skill rolls. Like how many hit points they have? As [MENTION=42582]pemerton[/MENTION] has pointed out you do not have anything resembling knowledge of hit points in the real world. You play D&D in such a way that hit points are an objective quantity and do it by playing in an artificial world that follows the rules. First, this is ... unusual and against the intent of Gygax (not that that's definitive). [B]Maggie: [/B]You can’t just make somebody do what you want them to do. [B]Eliot: [/B]Whoa! [[I]Everyone starts chuckling.[/I]] What? [B]Hardison: [/B]T-That’s what we do. I mean… [B]Parker [/B][I][petting Maggie's head][/I][B]: [/B]You’re adorable. - Leverage, The Second David Job What I call it is actual competence. Or possibly competence porn. No it isn't. Not unless you set up a distinctly odd universe to make it so. You play in a universe where the best armour is made from ground up high level warriors. Most people do not. Gygax called playing things the way you do ridiculous. The ethics board disapproves. The dice gods merely laugh at your science. [/QUOTE]
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Can mundane classes have a resource which powers abilities?
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