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General Tabletop Discussion
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Can mundane classes have a resource which powers abilities?
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<blockquote data-quote="Hussar" data-source="post: 6289379" data-attributes="member: 22779"><p>I think I just threw up a bit in my mouth.</p><p></p><p>You actually play this way? Your group plays this way? OOTS strip reality? No thank you. </p><p></p><p></p><p></p><p>Yes, because assuming that a group of adventurers has no access whatsoever to four skill points in heal is the same as assuming that you will always have magical healing. The point is, Heal skill ISN'T MAGIC. It's the natural healing rate of people in the game. You're insisting that HP are objective. Fair enough. Then no wound can EVER take more than 8 days (a 20 HP 1st level barbarian being taken to -9 HP) to heal naturally, with zero magical intervention. And that's the absolute maximum in D&D. Nothing can take longer than that to heal. </p><p></p><p></p><p></p><p>Again, totally not interested. No thank you. I agree, they are an abstraction, but, that means that they are not a simplification of the laws of physics of a game world. I would have zero interest in a game world where the game rules are actually meant to correlate in this way. If it works for you, then great, but, two things:</p><p></p><p>1. Please do not presume that this is somehow universal. There is absolutely no requirement to play this way.</p><p>2. Please do not presume that this is what the game intends. Again, there is no requirement to play this way.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6289379, member: 22779"] I think I just threw up a bit in my mouth. You actually play this way? Your group plays this way? OOTS strip reality? No thank you. Yes, because assuming that a group of adventurers has no access whatsoever to four skill points in heal is the same as assuming that you will always have magical healing. The point is, Heal skill ISN'T MAGIC. It's the natural healing rate of people in the game. You're insisting that HP are objective. Fair enough. Then no wound can EVER take more than 8 days (a 20 HP 1st level barbarian being taken to -9 HP) to heal naturally, with zero magical intervention. And that's the absolute maximum in D&D. Nothing can take longer than that to heal. Again, totally not interested. No thank you. I agree, they are an abstraction, but, that means that they are not a simplification of the laws of physics of a game world. I would have zero interest in a game world where the game rules are actually meant to correlate in this way. If it works for you, then great, but, two things: 1. Please do not presume that this is somehow universal. There is absolutely no requirement to play this way. 2. Please do not presume that this is what the game intends. Again, there is no requirement to play this way. [/QUOTE]
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Can mundane classes have a resource which powers abilities?
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