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General Tabletop Discussion
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Can mundane classes have a resource which powers abilities?
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<blockquote data-quote="pemerton" data-source="post: 6289409" data-attributes="member: 42582"><p>What are you envisaging D&D healers doing, exactly?</p><p></p><p>What I take [MENTION=22779]Hussar[/MENTION]'s point to be is that no injury in 3E, no matter how close to fatal, can ever be such that it <em>couldn't</em> recover without magic in 8 days or less. That makes it unlike any earthly injury - I've never been injured very badly, yet have more than once suffered injuries that could not heal in 8 days even with treatment of a sophisticiation not available at D&D levels of technology.</p><p></p><p>There are two possible ways to go from this. One is to infer that hit point loss does not model injury. That is my way (and Hussar's and [MENTION=87792]Neonchameleon[/MENTION]'s and [MENTION=11821]Obryn[/MENTION]'s too, I think). The other is to infer that the gameworld differs from the real world in the physics and phsiology of its inhabitants. That seems to be your way.</p><p></p><p>A third way, I guess - and one I've taken in the past - is to not play D&D and to play games where the health mechanics actually approximate to the real world (in my case, that was Rolemaster).</p></blockquote><p></p>
[QUOTE="pemerton, post: 6289409, member: 42582"] What are you envisaging D&D healers doing, exactly? What I take [MENTION=22779]Hussar[/MENTION]'s point to be is that no injury in 3E, no matter how close to fatal, can ever be such that it [I]couldn't[/I] recover without magic in 8 days or less. That makes it unlike any earthly injury - I've never been injured very badly, yet have more than once suffered injuries that could not heal in 8 days even with treatment of a sophisticiation not available at D&D levels of technology. There are two possible ways to go from this. One is to infer that hit point loss does not model injury. That is my way (and Hussar's and [MENTION=87792]Neonchameleon[/MENTION]'s and [MENTION=11821]Obryn[/MENTION]'s too, I think). The other is to infer that the gameworld differs from the real world in the physics and phsiology of its inhabitants. That seems to be your way. A third way, I guess - and one I've taken in the past - is to not play D&D and to play games where the health mechanics actually approximate to the real world (in my case, that was Rolemaster). [/QUOTE]
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