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General Tabletop Discussion
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Can mundane classes have a resource which powers abilities?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6289420" data-attributes="member: 6775031"><p>That's certainly one way of looking at it. From my perspective, though, the third editions merely added a lot of rules to clarify the things on which AD&D was silent, where 4E actually turned around and <em>changed</em> the rules.</p><p></p><p>Ignoring the matter of Hit Points for now, consider the AD&D model for commoners - they had a handful of hit points, maybe proficiency with a weapon, and that's pretty much it. If they advance at all, which they by-and-large did not, then they did so as PCs. A gish was a multi-class fighter/mage, and you had to consult the PHB to find out what "multi-class" and "mage" actually meant. The only rules for advancement were PC rules!</p><p></p><p>So, while NPCs were <em>described as </em>being different from PCs, they actually used the PC rules wherever possible. It's no surprise that 3E took that to its logical extent, and said that <em>everyone</em> used the PC rules, which they then proceeded to detail how you could have a level 17 multi-class noble 13 / expert 4. Then, 4E turned that around entirely, and took the original description in a completely different direction - now, NPCs <em>were </em>as different as they were originally made out to be, and <em>avoided</em> using PC rules whenever possible.</p><p></p><p>So I'm sure how you can see that both 3E and 4E have equal claim to tradition at this point - 3E is an extension of the traditional ruleset, in defiance of traditional fluff; while 4E is an extension of the traditional fluff, devoid of its traditional rules.</p><p></p><p>Or to put that another way, 3.5 was the most extreme form of everything that D&D had ever been, while 4E was the most extreme form of everything that D&D had ever claimed to be.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6289420, member: 6775031"] That's certainly one way of looking at it. From my perspective, though, the third editions merely added a lot of rules to clarify the things on which AD&D was silent, where 4E actually turned around and [I]changed[/I] the rules. Ignoring the matter of Hit Points for now, consider the AD&D model for commoners - they had a handful of hit points, maybe proficiency with a weapon, and that's pretty much it. If they advance at all, which they by-and-large did not, then they did so as PCs. A gish was a multi-class fighter/mage, and you had to consult the PHB to find out what "multi-class" and "mage" actually meant. The only rules for advancement were PC rules! So, while NPCs were [I]described as [/I]being different from PCs, they actually used the PC rules wherever possible. It's no surprise that 3E took that to its logical extent, and said that [I]everyone[/I] used the PC rules, which they then proceeded to detail how you could have a level 17 multi-class noble 13 / expert 4. Then, 4E turned that around entirely, and took the original description in a completely different direction - now, NPCs [I]were [/I]as different as they were originally made out to be, and [I]avoided[/I] using PC rules whenever possible. So I'm sure how you can see that both 3E and 4E have equal claim to tradition at this point - 3E is an extension of the traditional ruleset, in defiance of traditional fluff; while 4E is an extension of the traditional fluff, devoid of its traditional rules. Or to put that another way, 3.5 was the most extreme form of everything that D&D had ever been, while 4E was the most extreme form of everything that D&D had ever claimed to be. [/QUOTE]
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Can mundane classes have a resource which powers abilities?
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