Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Can mundane classes have a resource which powers abilities?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6289527" data-attributes="member: 42582"><p>On the first paragraph: I assume that the gameworld conforms to the particpants' expectations for it, generally reached through shared genre expectations as communicated via the game rules. In 4e, for instance, an epic PC may be a demigod, and so expectations as to what is achievable for an epic PC, in terms of magic or endurance or other feats of might, are to be framed by reference to shared genre expectations around demigods. There is also a discussion of "tiers of adventure" in the PHB that helps set those genre expectations.</p><p></p><p>On the second paragraph: in my 4e game, there are two ways you work out what your character is experiencing. Some of it is via participant narration (most often the GM, at my table): for instance I might describe the effects of an NPC's successful attack. The second way, though, is more important: your PC is experiencing the same emotions as you are experiencing in the play of your PC. So if you are feeling anxious, as if you are boxed into a corner with no way to extract yourself and not much left in the way of reserves, than that's how your PC is feeling (the flip side of this: healing inspires the player, restoring hope, as much as it does the PC). It is a mark of good rules, for me, that they engender this sort of correlation between players' and characters' emotional states. And direct mechanical causation removes the need for mechanical simulation!</p></blockquote><p></p>
[QUOTE="pemerton, post: 6289527, member: 42582"] On the first paragraph: I assume that the gameworld conforms to the particpants' expectations for it, generally reached through shared genre expectations as communicated via the game rules. In 4e, for instance, an epic PC may be a demigod, and so expectations as to what is achievable for an epic PC, in terms of magic or endurance or other feats of might, are to be framed by reference to shared genre expectations around demigods. There is also a discussion of "tiers of adventure" in the PHB that helps set those genre expectations. On the second paragraph: in my 4e game, there are two ways you work out what your character is experiencing. Some of it is via participant narration (most often the GM, at my table): for instance I might describe the effects of an NPC's successful attack. The second way, though, is more important: your PC is experiencing the same emotions as you are experiencing in the play of your PC. So if you are feeling anxious, as if you are boxed into a corner with no way to extract yourself and not much left in the way of reserves, than that's how your PC is feeling (the flip side of this: healing inspires the player, restoring hope, as much as it does the PC). It is a mark of good rules, for me, that they engender this sort of correlation between players' and characters' emotional states. And direct mechanical causation removes the need for mechanical simulation! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Can mundane classes have a resource which powers abilities?
Top