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General Tabletop Discussion
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Can mundane classes have a resource which powers abilities?
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<blockquote data-quote="chaochou" data-source="post: 6289653" data-attributes="member: 99817"><p>This is somewhat tangential, but here it is.</p><p></p><p>I think one of the interesting facets of 'HP as luck / plot armour' is that given that model they <em>ought </em>to be situational. That is to say, a fighter standing amongst allies, alert and ready with weapons drawn might be on full HP (let's say he has 35) but that same man, totally uninjured, hanging by his fingertips over a pool of bubbling lava <em>could </em>be modelled as having 1 HP.</p><p></p><p>What that's telling us is that a rock or arrow or any mishap in fate sends him plunging to his death. On the other hand, if he is helped up or manages to escape his perilous situation - he has 35 HP again! Of course, if the man was, somehow fire-resistant, then his situation changes again, and so does his HP. A prone character / NPC could be modelled as having fewer HP than a standing one. This is a logical extension of the healing by inspiration idea - it's not just morale and will that can determine HP but physical situation.</p><p></p><p>Personally, I think this is an interesting design idea for a game of heroic fantasy. Not one I'd expect to see in 5e (or any future D&D edition for that matter) but the idea of HP loss as translating, not into wounds, but layers of additional and imminent danger in a scene is something I think I'd have fun with.</p></blockquote><p></p>
[QUOTE="chaochou, post: 6289653, member: 99817"] This is somewhat tangential, but here it is. I think one of the interesting facets of 'HP as luck / plot armour' is that given that model they [I]ought [/I]to be situational. That is to say, a fighter standing amongst allies, alert and ready with weapons drawn might be on full HP (let's say he has 35) but that same man, totally uninjured, hanging by his fingertips over a pool of bubbling lava [I]could [/I]be modelled as having 1 HP. What that's telling us is that a rock or arrow or any mishap in fate sends him plunging to his death. On the other hand, if he is helped up or manages to escape his perilous situation - he has 35 HP again! Of course, if the man was, somehow fire-resistant, then his situation changes again, and so does his HP. A prone character / NPC could be modelled as having fewer HP than a standing one. This is a logical extension of the healing by inspiration idea - it's not just morale and will that can determine HP but physical situation. Personally, I think this is an interesting design idea for a game of heroic fantasy. Not one I'd expect to see in 5e (or any future D&D edition for that matter) but the idea of HP loss as translating, not into wounds, but layers of additional and imminent danger in a scene is something I think I'd have fun with. [/QUOTE]
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Can mundane classes have a resource which powers abilities?
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