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General Tabletop Discussion
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Can mundane classes have a resource which powers abilities?
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<blockquote data-quote="Hussar" data-source="post: 6289803" data-attributes="member: 22779"><p>But this isn't actually true. The vast majority of people falling down ten feet in a D&D world are 1st level commoners with 2-4 HP. The average damage from a 10 foot fall is potentially lethal (as in knocked below zero and bleeding to death). Which is pretty ludicrous when you think about it.</p><p></p><p>Then again, this apparently is a world where average house cats are deadly threats.</p><p></p><p></p><p></p><p>Whereas to me, I have zero interest in playing in an OOTS strip world. Breaking the fourth wall like that is not something I'm interested in at all.</p><p></p><p>To me, the rules are a spotlight, of varying diameters with the PC's in the centre. Everything the PC's do in the game world is governed by the mechanics of the game (at least those things that the mechanics covers). Outside of that spotlight, the game world functions as a pretty normal world where house cats don't regularly claw people to death and falling off a ladder results in a sprain or rarely a break, and is not lethal most of the time.</p><p></p><p>The mechanics are there for one purpose and one purpose only - to allow the players to interact with the game world through the medium of their character. They are not meant for world building.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6289803, member: 22779"] But this isn't actually true. The vast majority of people falling down ten feet in a D&D world are 1st level commoners with 2-4 HP. The average damage from a 10 foot fall is potentially lethal (as in knocked below zero and bleeding to death). Which is pretty ludicrous when you think about it. Then again, this apparently is a world where average house cats are deadly threats. Whereas to me, I have zero interest in playing in an OOTS strip world. Breaking the fourth wall like that is not something I'm interested in at all. To me, the rules are a spotlight, of varying diameters with the PC's in the centre. Everything the PC's do in the game world is governed by the mechanics of the game (at least those things that the mechanics covers). Outside of that spotlight, the game world functions as a pretty normal world where house cats don't regularly claw people to death and falling off a ladder results in a sprain or rarely a break, and is not lethal most of the time. The mechanics are there for one purpose and one purpose only - to allow the players to interact with the game world through the medium of their character. They are not meant for world building. [/QUOTE]
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Can mundane classes have a resource which powers abilities?
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