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General Tabletop Discussion
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Can mundane classes have a resource which powers abilities?
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<blockquote data-quote="pemerton" data-source="post: 6289929" data-attributes="member: 42582"><p>Of course [MENTION=22779]Hussar[/MENTION] can speak for himself. In my own case, the alternative is fortune-in-the-middle: you roll the dice before you fully narrate the situation, and you only complete the narration once all the relevant action resolution has been resolved.</p><p></p><p>Robin Laws gives good advice on the technique in the original HeroWars rulebook (pp 150-151): "avoid describing the results of sucessful blows with the accuracy of a trauma-unit physician until the final consequences are determined". And he gives some examples, such as instead of "she grabs the spear and twists, dislocating your shoulder" going instead with "she grabs the spear and twists - the pain is incredible; it feels like she's dislocating your shoulder".</p><p></p><p>In 4e, for instance, you don't know whether or not a blow that knocks someone unconscious is fatal until that 3rd failed death save. So up until that point, you narrate in the experiential but non-definitive way (emphasising the shock/pain rather than the physical injury itself) that Laws describes.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6289929, member: 42582"] Of course [MENTION=22779]Hussar[/MENTION] can speak for himself. In my own case, the alternative is fortune-in-the-middle: you roll the dice before you fully narrate the situation, and you only complete the narration once all the relevant action resolution has been resolved. Robin Laws gives good advice on the technique in the original HeroWars rulebook (pp 150-151): "avoid describing the results of sucessful blows with the accuracy of a trauma-unit physician until the final consequences are determined". And he gives some examples, such as instead of "she grabs the spear and twists, dislocating your shoulder" going instead with "she grabs the spear and twists - the pain is incredible; it feels like she's dislocating your shoulder". In 4e, for instance, you don't know whether or not a blow that knocks someone unconscious is fatal until that 3rd failed death save. So up until that point, you narrate in the experiential but non-definitive way (emphasising the shock/pain rather than the physical injury itself) that Laws describes. [/QUOTE]
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Can mundane classes have a resource which powers abilities?
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