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General Tabletop Discussion
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Can mundane classes have a resource which powers abilities?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6290267" data-attributes="member: 6775031"><p>I was going by Gygax, who always seems to reference Conan for some reason. If the rules were intended to replicate armor-less duels between skilled fighters using one-handed weapons, then I must say they do a fantastically terrible job at that.</p><p></p><p>Yeah, it's kind of weird. They come right out and <em>say</em> that Hit Points are all of these things, and then make it so that you can only possibly lose them through things that can physically hurt you, and you only recover them slowly or through magic. And then, when morale and luck <em>are </em>called out by the rules, they always use some mechanic other than Hit Points. Clearly, that description of what a Hit Point is supposed to be does <em>not</em> match up with what they actually <em>are</em> as defined by the game rules. </p><p></p><p>You can address that by changing their description (which is the easiest option), or by changing the rules (which would require a lot of work and is likely to cause balance issues), or you can ignore it because it's just a game and nobody really cares.</p><p></p><p>If you claim that it's not the case, then find some examples of some things in older editions that are <em>actually</em> subjective, on anything like the scale of 4E's low-level-elite vs high-level-minion issue.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6290267, member: 6775031"] I was going by Gygax, who always seems to reference Conan for some reason. If the rules were intended to replicate armor-less duels between skilled fighters using one-handed weapons, then I must say they do a fantastically terrible job at that. Yeah, it's kind of weird. They come right out and [I]say[/I] that Hit Points are all of these things, and then make it so that you can only possibly lose them through things that can physically hurt you, and you only recover them slowly or through magic. And then, when morale and luck [I]are [/I]called out by the rules, they always use some mechanic other than Hit Points. Clearly, that description of what a Hit Point is supposed to be does [I]not[/I] match up with what they actually [I]are[/I] as defined by the game rules. You can address that by changing their description (which is the easiest option), or by changing the rules (which would require a lot of work and is likely to cause balance issues), or you can ignore it because it's just a game and nobody really cares. If you claim that it's not the case, then find some examples of some things in older editions that are [I]actually[/I] subjective, on anything like the scale of 4E's low-level-elite vs high-level-minion issue. [/QUOTE]
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Can mundane classes have a resource which powers abilities?
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